If we are going to be limited in revive tokens, we either need more to drop like they used to in the old activity or we need champions to spawn. No champions spawn during this activity so we are stuck at 4 revives for the entire activity.
This makes the activity unfun and impossible to do.
English
#destiny2
-
What they also need to do is address the fact Onslaught, Coil, and Contest all start off on maximum difficulty, but the only one that became easier is Onslaught due to having it's rounds reduced from 50 to 30. They're all supposed to have an escalating difficulty, and in the case of Contest, modifiers are only supposed to activate after each round. Instead you'll start off round 1 with all modifiers when the only one that appears and says it activates is Chill Touch or whatever. 1 life, maximum difficulty right out the door, and more modifiers turned on at a time than there's supposed to be. And I'm pretty sure we're still getting less loot in each one compared to how they launched unless we have bonus engrams. And that's just a couple of the many reasons this game is failing so hard that if Renegades doesn't save it, they're not recovering before Marathon launches. Proof enough their QA department is gone or they don't think they're getting paid enough.