(This is specifically for portal strikess, regular nightfalls are still dope but don’t count toward the portal). Strikes are not what they used to be. We used to have a real story to them, more continuity between enemies throughout the strike, iconic boss fights and a very large variety of them. Now we got these battleground strikes where it feels very the same most of the way through with slight differences, barely a story if any. Sepiks is nice but something feels missing.
List of strikes available to have in rotation:
Good old strikes:
- Valus ta’aruc
- Psion flayers
ALL D2 strikes:
- base d2 strikes (5)
- curse of Osiris strikes (even with how bad the dlc was) (2)
- warmind strikes (3)
- forsaken strikes (4)
- shadowkeep strikes (2)
- beyond light (5)
- witch queen (2)
- not lightfall, hypernet is eh
- liminality is sick (1)
But now all we got are these battlegrounds with only a few of the old strikes returned, often with some ok changes but still only a few. It feels like we’re playing
The same 5 strikes through the portal playlist.
There are 24+ options to pick from, why not have all?
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4 RepliesEdited by ForeverLaxx: 10/30/2025 5:20:13 PMBattlegrounds are basically just Strikes that take place in patrol spaces, there's no reason for people to be so mad about them from a gameplay perspective. From a story perspective, though, they only made sense when they were narratively relevant as all the dialog and reason for existing were for the Seasonal story they were part of. Granted, all the Strikes are somewhat "frozen in time" in regard to the narrative, but Battlegrounds are the ones that feel the most out of place regarding this quirk. EDIT: I have yet to figure out why pointing out that Battlegrounds are basically Strikes always gets downvotes. There is no appreciable difference between the two from a gameplay perspective, yet the "Battlegrounds suck" crowd seem to be in intense denial about that for some unfathomable reason.