It takes 5 minutes to complete the mechanics and then 30 seconds to melt the boss. Miss D-1 Strikes with a Boss fight that was action packed.
I would much rather enjoy an EPIC boss fight at the end of every strike/portal activity as opposed to lazy time gate sequences.
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5 RepliesI don't even raid any more, because of all those puzzles.
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1 ReplyDark blade, Alakhul was the best
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Yeah it's kind of bad when Tormentors - as bad as they may be - are the pinnacle or gameplay mechanic bosses. They're basically the only ones that require you to fully approach it as a shooter. Everything els is basically waiting for a shield to go down or activating something before shooting a static boss.
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Bungie only knows of a few ways to make a fight "harder": infinite adds, spongy health pools, immune phases. Bungie only knows of a few ways to add "puzzles" to a fight: dunk a ball, stand on a plate, shoot a switch. The last time they tried anything else, we got Matterspark. The Monkey's Paw curls.
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Edited by JazzyPaladin477: 10/31/2025 12:16:16 PMRemember the shield Brothers boss fight? Thats how you do damage phases if you are going to do them. Non stop action. That was my favourite nightfall.
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1 ReplyI think the only D1 Strike boss that had some mechanic was the Echo Chamber Harpy (don't remember the name). I think the Nexus Mind got one too with the Age of Triumph Update. There might have been more, but it's nowhere near the number of D2 Strike bosses.
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5 RepliesEdited by a lost tenno: 10/30/2025 8:06:51 PM
a lost tennoCarry the eternal flame… - old
Puzzle is to much for this hunter/titan main’s walnut brain Tenno need more bad guys to squash -
2 RepliesAnd no jumping sections.
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Instead you get the same copy paste health gated slop boss.
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3 RepliesEdited by Guardian,Archon Of Light: 10/30/2025 9:55:53 AMIts either mechanics or 50 million health bosses Like Bungie has an unspoken mandate of how long encounters are supposed to last
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