It's not a complicated activity, the difficulty level isn't punishing, it's just a nice, fun, laid back, chill activity. I can set my own goals, like getting revives, or topping the kill list; I can bring nearly any load out I want without worrying about champions or restrictive timers; nobody is there to sweat, most folks are just having fun. The loot isn't even that spectacularly great, it's not external motivation that pushed me to play, it was enjoyment - and besides, I'm pretty sure I got the god rolls I wanted in the first couple of days.
What I'm getting at, just to restate the obvious, is that Haunted Altars of Sorrow is a chill activity, and that's something that Destiny 2 has lacked since the release of Edge of Fate. It's an activity that I can just go into and play around, try out different load outs, not worry about hyper optimization or perfect build crafting.
Renegades needs something like Haunted Altars of Sorrow, somewhere that players can go, chill, and get some good loot. The whole game doesn't need to be like that, but we do need that kind of an outlet.
Whoever came up with the ideas behind HAoS should get a raise (but not a promotion.)
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Edited by mirage: 10/29/2025 5:35:58 PMA full armor set similar to solstice was needed to make it worth playing over 3 weeks. I got the 3 weapon godrolls within the first few days (0.5-1 hr/day) and then there’s nothing to look forward to in terms of rewards. Biggest soft lock issue is still not fixed, just before boss fight, one of the flips isn’t recognised and a symbol remains lit with no way to avoid unlike boss soft lock which most teams could avoid after Day1z