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Destiny 2

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10/28/2025 10:19:00 PM
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I'm rank 30 in the Halloween event, and I think it's because Altars are just fun and chill.

It's not a complicated activity, the difficulty level isn't punishing, it's just a nice, fun, laid back, chill activity. I can set my own goals, like getting revives, or topping the kill list; I can bring nearly any load out I want without worrying about champions or restrictive timers; nobody is there to sweat, most folks are just having fun. The loot isn't even that spectacularly great, it's not external motivation that pushed me to play, it was enjoyment - and besides, I'm pretty sure I got the god rolls I wanted in the first couple of days. What I'm getting at, just to restate the obvious, is that Haunted Altars of Sorrow is a chill activity, and that's something that Destiny 2 has lacked since the release of Edge of Fate. It's an activity that I can just go into and play around, try out different load outs, not worry about hyper optimization or perfect build crafting. Renegades needs something like Haunted Altars of Sorrow, somewhere that players can go, chill, and get some good loot. The whole game doesn't need to be like that, but we do need that kind of an outlet. Whoever came up with the ideas behind HAoS should get a raise (but not a promotion.)

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  • Solstice was good because the loot drops were good and constant. FoTL is the same, imho, despite the glitches and bugs. Soft lock was encountered in my first run, and many times thereafter; the bunch of switched-on players recognised it for what it was - and so we all wiped…even though it took a few friendly slaps to help jog one’s memory, as one rushed about trying to revive everyone! 🤭 Pretty soon, the word spread, and it was no longer an issue. I gilded my seal and reached rank 30 within the first 10 days or so. I’ve got more tier 5 loot than I need…so, I’m using that as infusion fuel for all my 10s in the vault. Das gut! ✅ In playing FoTL , I think it would be better if all rewards / bounties / quests were team shared / whoever actually hit the mark; having to compete with 5x other Guardians for the same thing is not fun: this is the same problem with Gambit. Also, the nonstop explosions and pyrotechnics don’t help, nor does being yoinked into kill zones by hordes of overtuned enemies. 🧐 3 weeks is 1 week too many, imho… Overall, what drives the ‘fun’ element for me is the plentiful good loot…the glitches and bugs are a thing, but not a game breaker. At least, that’s how I see it. I hope they apply this type of model to all future events. That is all. Ease Springs! 🖖👻

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