never ever seen these kind of systems in a shooter
your reward for leveling up is a consistently worse experience with less and less fun, the game acts as if playing this game is some kind of ultimate privilege and that the worst parts of it are to be treasured and endless time wasted on the most tedious and annoying experiences to be found in any game
rpg mechanics that utterly defeat the benefit of leveling
you never feel stronger
this is just an unbelievably blunt hamster wheel chasing metrics above anything and utterly disconnected from the actual play experience. Just a bunch of novice anvil level adjustments to make sure players have to constantly grind. There is no art whatsoever to this design. Nobody at bungie in touch with what creates the addictive experience. This team just tears away basically all of the dopamine by punishing you for success on every level.
it's not like other games couldn't put this crap on their games, but nobody wants to because it simply isn't fun for most players and a tiny slice of players can't carry your bad design.
amazing that a team with this low level of design skill is in charge of this massive billion dollar franchise
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1 ReplyYou have not succeeded yet! I would assume that 550, and max guardian rank would be end game at this point. If that’s what you are playing for. If you want to have fun you are bound by nothing, other than playing activities that you enjoy. If you are chasing loot, ie certain weapons, armor for builds or leveling, then jump on whatever hamster wheel gets you to it. These are the two paths to play this game. Bungie chose these paths for you. You have choices on whether to play whatever you want for “fun”. Or play the way they want for loot. Choice is yours!