I just tried to run some Fireteam MM again and it takes about 30 seconds before I'm the only guardian alive and expected to fight off three overloads and a couple of snipers - something that is more or less impossible when you have a weak roaming super that wont stun and an AR. I have no chance of reviving so this goes on for 30 seconds, followed by people reviving and instantly leaving. It's completely pointless to even attempt to play it - meaning that there'll be even less to play. Matchmade portal activities should be at the level of old Vanguard strikes and not old GM's.
This needs to be sorted out tomorrow or at the latest next week. I would argue that there shouldnt be any negative deltas above 500 - as in the enemies capping out at 500. That's when you've reached a level where you should be able to reap the benefits from leveling. It's completely unreasonable that you should have to go in with a team and optimize builds for daily content. It was way better - and had much more autonomy - prior to this delta change.
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Edited by xbroggiex: 10/29/2025 12:25:42 AMIts going to become more of an issue as time goes on. As more players get closer to 500 and start doing GM and Ultimate as the baseline to progress you will get more and more clueless blueberries in matchmaking and its just not realistic to throw them into that level of content. Before EoF the base line activites were basic and at level or like -10 at most. Now these same blueberries that were tbh not flying through vanguard ops pre-eof are now thrust into Grandmaster/Ultimate level activities with limited revives, champions, modifiers and banes and it goes as well as you'd expect. I mostly play FPS games and I find Destiny to be incredibly easy to play, but with all this power delta crap its still easy but just not fun. I don't find it enjoyable that my SMG is neutered because "the will of Bungie demands you be -30" in Devil's Lair or Empire Hunts in 20-f'ing-25, I just want to blow the aliens away and watch them blow up with minimal effort while still getting some reward that is relevant to me. I think we had a happy medium before with the basic level activities like Vanguard Ops where you could just demolish and still get rewards. There was still however challenging content like Grandmasters which had reasons to be replayed with unique loot. It is just sad that they tried making the game like some weird Diablo type thing and it just feels empty, there is quite a few activities in The Portal but none of them matter. I'll make an example of an activity that will return in the future... The Nether. In Heresy there was quite a lot of depth to the activity with its unique loot pool and shiny adept weapons to chase just for the flex, the secrets were also worthwhile to engage with because it would give you rewards for doing them. But what will happen when it returns in The Portal? It'll just have the same loot as every other activity and the secrets won't matter.