Bungie it is pretty unanimous at this point that making us chase power to... For whatever reason... Never be more powerful than the content we are required to play to GET POWERFUL DROPS, is not being received well. Received terribly would be a better indentifyer. Remove the required - power delta and have power delta be a modifier that players can use for bonus drops. -20 gives 1 bonus rewards, -30 gives 2 bonus rewards. This would give an incentive to play with a negative power delta by rewarding players who partake, while allowing other players who are just wanting to chill to play the required difficulty at the level they choose. You can still set grandmaster at 400 power, for example, but players at 400 won't always be at a - delta unless they choose.
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I actually like the idea of increasing the power delta to increase the number of drops at the end of the activity. It should be -20 gets you one extra drop, -30 gets you three extra drops (to incentivize actually playing it), and -40+ gets you five extra drops! I’d definitely play it like that.