“Datto, Above, GrenaderJake, Gladd, etc. have left the game, got to love this expansion. Next time, instead of doubling down with the ‘we’re right’ attitude, maybe just put out an apology statement. Or don’t — but either way, people notice.”
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Edited by Chunk: 9/29/2025 11:40:58 PMThis should be an eye opener to Bungie maybe Bungie should cater less to what their streamers want and more to what their actual player base wants. This just goes to show that if the streamers don't get what they want they'll quit. The reality is the ability for them to make content is or has dried up and they need to do something else until Bungie changes. What do I mean?? Ron redeemed contest mode emblems 45,000 Desert perpetual redeemed emblems 2,500 Desert perpetual epic 1,600 emblems Content creators would have you believe Ron contest mode was a failure and Desert perpetual was a monumental feat of brilliance but by thousands of times, more players participated and completed Ron 🤔 so which is truly the failure? Maybe Ron wasn't a good raid or the hardest raid but more people engaged with that raid. But that's not fair, more people were playing back then so of course more people cleared it. Content creators complained about how easy that contest raid was and then Bungie made Salvation's edge and raiding has died ever since. Perhaps I'm wrong but I believe the majority of the player base wants raids they can complete.. Bungie had the player base raiding and that one easy raid proved it but Bungie then gave that raiding player base away for Streamers content. So did easier raids which actually had players raiding kill raiding or did difficult raids tuned for the player base to watch streamers raid, kill raiding?