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Destiny 2

Discuss all things Destiny 2.
Edited by Ferus Lux: 9/29/2025 9:15:34 PM
6

Stop making Raids and make rewards and content more players will interact with.

New Raids and their mechanics aren't as groundbreaking as a new subclass that you can build with and take into ALL forms of content to clear them in fun new ways. Which brings me to another thing: STOP MAKING DESTINATION ABILITIES YOU CAN'T USE IN ALL CONTENT. Raids have become too formulaic at this point and don't improve the looter shooter part of the game and even streamers are sick of them despite being the targeted audience. I miss how Taken King introduced so many new Exotic Weapons that could drop randomly anywhere and how waiting for Xur was actually exciting. The rewards and exotic roll out is getting weaker and weaker each year which cannot sustain the kind of game this is. Loot and Space Magic. To this day you guys haven't been able to replicate the awe of getting Gjallarhorn. Be brave and make more fun and cool -blam!- and activities that challenge you in smart combat encounters not in symbols, dunking, and standing on plates. Edit: If we absolutely have to keep doing this, I think Dungeons and Exotic Missions strike a better balance of mechanics and combat and can be soloed.

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  • Raids take too much ressources for the amount of people playing. It’s like people who Raids have a great piece of content and the rest of us can just suck it and run old content in a loop. If the rest of the game, campaign, strikes… were great I wouldn’t mind a bit. But in the current state of the game and with the Epic race, you see where the money and priorities are going.

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  • Raids were always a core part of this game, one per expansion, that should not change. There are more than enough other things that desperately need attention.

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    • The loot in raids I find just aren't there anymore. Same with dungeons. New content is always welcome.

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    • [quote] Edit: If we absolutely have to keep doing this, I think Dungeons and Exotic Missions strike a better balance of mechanics and combat and can be soloed.[/quote] We have two or three exotic missions and a dungeon releasing this year. The normal version of this year’s raid is very light in mechanics. The last dungeon had more mechanics in its first encounter than pretty much the entire raid.

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    • I want more raids, I just want [i]new[/i] or reprised raids. Not the same raid twice in a row with worse loot. Desert perpetual asks way too much for worse loot the Vault of glass.

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    • While I don't entirely agree about the raids because I enjoy them, but it is true that most don't interact with them. I'd still rather they spend time on raids over the damn metroid ball or the portal or another social space coming in Renegades... But yeah, most of our subclasses still have only 1 charged melee ability, like what are we doing Bungo? The subclasses seems like the easiest layup for Bungie to gain favor from us...I just don't get it. I would really like them to invest in replayable activities that are actually fun and build upon them. Onslaught had so much potential imo, I grew up playing cod zombies and halo odst firefight. I would kill if they just introduced an endless version of onslaught with actual pve leaderboards to compare to the rest of the world. Pvp could use a ground war variant with vehicles like we had in D1 or hell even give us space battles with our ships.

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