Much like EoF, Vanilla D2 launched in a state no one wanted and in a new direction no one wanted. Much like EoF, Bungie refused to listen to feedback and triple downed on their bad decisions until something happened.
The player population got so low and pre-orders for new content got so low that Bungie was scared that the studio would close down.
If you want another “Forsaken” moment in this game - history doesn’t repeat itself, but it rhymes…
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#destiny2
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Edited by Golden: 9/15/2025 9:19:14 PMThey need to reach CoO numbers to start freaking out. Curse of Osiris saw extremely low players daily players on console. Edit: Meant console not Steam