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Destiny 2

Discuss all things Destiny 2.
Edited by Plumber, layer of pipe: 9/5/2025 3:57:26 PM
4

Are We Watching the End of Destiny 2?: Edge of Fate and the TWABs

Guardians, it’s hard to ignore the pattern anymore. With Edge of Fate’s rocky launch and the constant stream of TWABs that double down on unpopular nerfs, it’s starting to feel less like mismanagement, and more like Destiny 2 is being deliberately wound down. [b]Edge of Fate is Thin and Punishing[/b] • A “major expansion” that delivered less than any before... • The return of an exhausting power grind, forcing 70+ hours just to reach a point where the game feels playable. • The Desert Perpetual raid tuned so poorly that even top squads felt punished instead of challenged. [b]This isn’t innovation, it’s attrition.[/b] [b]The TWABs Prove They’re Not Listening even after they say “we hear your feedback”!!!![/b] Week after week, Bungie releases TWABs full of nerfs. Community feedback is clear: players hate the changes, but instead of rethinking, Bungie doubles down. • Abilities are toned down right after players finally master them. • Weapon perks get clipped before they ever have time to shine. • Builds that took weeks to perfect are gutted in a single hotfix. [b]It’s not balance, it’s sabotage of player investment.[/b] [b]Disregard for the Playerbase[/b] The worst part isn’t just the changes, it’s the tone. Bungie communicates these adjustments as if the playerbase doesn’t matter, brushing off concerns as “expected friction” or “unintended synergies.” The message is clear: our feedback doesn’t matter. When stealth nerfs slip into the game and the community calls it out, the answer isn’t accountability, it’s excuses. How long before players stop even caring enough to ask? [b]Are We Watching the End?[/b] Destiny has always been about persistence, investment, and the promise of something greater tomorrow. But now? Edge of Fate feels like the opposite: • Less content. • More grind. • Constant nerfs. • [b][u]A community ignored.[/u][/b] It feels intentional. Not a stumble, not a rough patch, a controlled dismantling of the game we love. And maybe that’s the truth: all good things come to an end. Maybe Destiny 2 is being buried not by neglect, but by design. ⸻ 🔥 [b]Question to the community[/b]: Do you feel this is still a game worth fighting for, or are we watching Bungie slowly and deliberately pull the plug on Destiny 2?🤷 My theories are: internal power struggle, intentional sabotage before Sony takes over fully and/or them wanting to work on a new title as their love for Destiny 2 has dwindled….what do you think?

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  • I’m starting to believe this is a deliberate tactic to force players to stop playing D2 , who in their right mind would think these changes have improved things

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  • Also regarding your theory, it's common knowledge they tried to kill the game with lightfall to force Sony to tell them to concentrate on marathon, but lightfall sold well & Sony wanted more - this caused the marathon delay & knock on effect of layoffs etc & cost Joe Blackburn his job (he failed because it succeeded) Marathon appeared to be for no one right - super casual, extraction on rails for morons, no one liked it. Now look through this lens - Lightfall failed, bungie go 2 years with no games, then release marathon, for the 80% bot players who could only play destiny - of course they'd all buy it because 1 thing bungie do right is hype. It would have been much better too, cpz they'd have had 2 years & a full studio to do it right. No wonder parsons left 😂

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    • Watch the Jason Schrier, & Jeff grubb podcasts about the 2nd layoff wave. These are the top 2 trusted gaming journos with legit sources & credibility. Seperate podcasts but both said the same thing, from different sources, at both bungie & Sony. Staff told to work with that already have due to no budget Main new content will focus on balance patches & ability changes to keep it fresh & feel different Destiny will become a game you play once a week or even once a month - events & chores will be the content Both parties agree destiny is in its death spiral & winding down Both parties think if marathon misses promisef projections (top 5 selling game in the year it releases) the studio will disappear & key staff moved to Sony studios. There was more I forget, but when you see it through these eyes it paints edge of fate as a success, 1/2 million pre orders for old content (keplar was part of Luke Smith's destiny spinoff called payback & was built 2 years ago before being pulled by Sony).

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      • The game is dead. Marathon is dead before it even began. Bungie has lost its way.

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