Titan Barricades in PvP require inconsistent amounts of damage to destroy depending on the weapon type used, creating imbalance in engagements.
Currently, Titan Barricades in PvP do not have a uniform damage model across weapon archetypes. For example, some primary weapons shred barricades much faster, while others — even within the same damage tier — require significantly more bullets. This creates situations where player effectiveness against a barricade depends less on skill or weapon choice, and more on arbitrary damage interactions that feel inconsistent and unbalanced.
Because Titan Barricades are already a strong defensive tool that reset engagements and control space, their durability should be predictable and consistent across all weapon types. Right now, this variability gives Titans an unintended advantage depending on the opponent’s loadout, reducing fairness in competitive play.
Requested Review:
Please review and normalize how different weapon types apply damage to Titan Barricades in PvP. Standardizing the health/damage interaction would ensure that counterplay is fair and predictable, while still allowing Barricades to serve their role as temporary defensive cover.
any replies on this topic will be heavily appreciated.
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How to play against barricade, jump over it. Also spread shot handcannons are running rampant and they can have the origin trait that does more damage to barricades, usually two shots them