The recent changes to the reward system have made it impossible to earn high-tier rewards (A, A+) without facing an unreasonably high difficulty level. The system now requires a massive Power Level deficit that makes the activity practically unplayable, especially for solo players.
**Problem Description:**
With my Power Level at 400, I am required to set the difficulty to +60 to achieve higher-tier rewards (e.g., Tier 4). This means I am fighting enemies at Power Level 460. The enemies have so much health that it takes me 10+ shots to defeat a basic red-bar enemy. This isn't a challenge; it's a grind that is far too difficult to complete.
In the past, players could earn higher rewards by completing a side quest and getting a B+ rank, which would upgrade to an A rank. Now, a B+ rank only gives B+ rewards, regardless of how well you perform or how many side quests you complete. This fundamentally breaks the reward progression.
**Expected Behavior:**
The difficulty scaling should allow for an achievable, but challenging, progression. Reaching the highest rewards should require skill and a little grind, but not an insurmountable Power Level difference. There should be a way to earn an A+ rank with a reasonable difficulty setting (e.g., +20 or +30) by performing well in the activity and completing bonus objectives.
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Are u referring to encore? That’s The only one I know of that is extremely tight on the B+ to A… but I ran it earlier tonight with a fireteam and we were able to get A reward being only -30. It’s tough solo, although doable but the time bonus is important and the more time u have left the bigger it is. In my experience anyway.