[b]Why is there no Option any more for exclusiv Fullscreen? [/b]
Since the Edge of Fate update, Destiny 2 no longer supports Exclusive Fullscreen. It now runs in borderless fullscreen only, and that change has introduced a noticeable increase in input latency. Borderless mode uses something called "Composed: Flip" in Windows, which routes frames through the Desktop Window Manager before displaying them. This adds delay between your input and what you see on screen. Previously, in Exclusive Fullscreen, the game used "Hardware Flip" — frames went directly to the screen with minimal overhead. Now, with borderless mode forced, you're getting extra latency and less consistent frame delivery, especially noticeable in the crucible or fast-paced content. There’s currently no way to revert back to Exclusive Fullscreen. Compatibility changes in disabling FSO doesn't work. Just be aware that if the game feels less responsive post-update, it’s not placebo — the display pipeline has changed.
[b]Turn on Exclusive Fullscreen - If possible, always be in Exclusive Fullscreen mode. This will bypass the windows compositor that adds latency.[/b]
Display mode options are typically found in your game’s video settings. Simply go to the settings, and enable fullscreen or fullscreen exclusive mode. In recent Windows updates, the latency of borderless windowed (windowed fullscreen) mode has slightly improved, but based on our tests we still recommend the fullscreen setting.
https://www.nvidia.com/en-us/geforce/guides/system-latency-optimization-guide/
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Great link from 2020, but "Exclusive fullscreen mode on Windows allows an application to bypass the operating system's compositor, presenting frames directly to the display for improved performance, lower latency, and smoother frame delivery in games and video applications. [b]On modern Windows versions, especially with the DXGI Flip Model, this can be achieved via borderless fullscreen windows, which the OS handles to provide a blend of direct rendering and smooth window switching.[/b]" D2 uses DXGI Flip Model since 2022