With the talk of Ash & Iron and the possibility of returning to the plaguelands in conjunction with my boredom, I decided to put this together, just spit-balling. Tell me what you think.
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[b]SIVA Subclasses – The Kinetic Path[/b]
(Non-elemental subclasses themed around SIVA nanites; powers revolve around augmenting kinetic damage, channeling risk/reward gameplay, and empowering weapons.)
[b] Warlock – Architect of Ruin[/b]
Role: Devastation & battlefield control – the magic powerhouse of SIVA, bending nanites into pure destructive waves.
Super – “Nanite Cataclysm”
Summon a writhing storm of red nanites that swarm across the field, detonating in waves of pure kinetic implosions. Can be directed to an area or tethered to enemies.
Class Ability – SIVA Rift
Deploy a Rift that infuses nearby weapons with SIVA, granting stacking kinetic damage amplification.
Melee – “Nanite Surge”
Tap: Project a blast of nanites in a cone, staggering foes.
Charged (Aspect unlock): Releases a wave of dense nanites that stuns Unstoppable Champions and sends them reeling.
[b]Identity:[/b]
Highest raw weapon damage scaling in the trio.
Great for team DPS phases and crowd clearing.
Feels like a Warlock weaving weapons into artillery.
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[b]Hunter – Corsair of Blades[/b]
Role: High-mobility pirate duelist – thrives on risk and reward, chaining kills into unstoppable momentum.
Super – “SIVA Reaver”
Summon twin SIVA cutlass constructs. Attacks chain into kinetic explosions, while dodging sends out nanite aftershocks.
Class Ability – Corsair Step
A faster, riskier Dodge that creates nanite mirrors around you, temporarily granting a stackable SIVA Shroud (minor damage reduction, stacks via final blows).
Melee – “Nanite Pike”
Tap: Lunge forward with a SIVA spike for high single-target precision.
Charged (Aspect unlock): Hurl a ranged nanite pike that can pierce defenses and break Barrier Champions.
[b]Identity:[/b]
Insane mobility + chaining combos.
Risky, but gains defense stacks (like Stasis frost armor) via kills.
Pirate-flavored: hit-and-run dueling, daring playstyle, weapon synergy.
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[b]Titan – Iron Castellan[/b]
Role: The fortifier and cleanser, channeling SIVA like a holy templar. Anchors the team, creates safe zones, and brings devastating kinetic slams.
Super – “Red Crucible”
Transform into a towering juggernaut of SIVA plating. Slam the ground to send out radial nanite eruptions, reinforcing allies while obliterating foes.
Class Ability – “Cavalry Charge”
Instead of Barricade, dash forward in a shielded cavalry charge. Allies behind you gain overshield + kinetic weapon damage boost. Can be aimed at allies to grant them immediate buffs.
Melee – “Nanite Overload”
Tap: Burst of omni-directional nanites that stagger nearby foes.
Charged (Aspect unlock): Leap into the air and slam down, releasing nanites that disrupt Overload Champions in a wide radius.
[b]Identity:[/b]
Focused on team empowerment + fortification.
Most defensive subclass of the three.
Makes Titans feel like templar knights leading a charge, with nanites reinforcing allies.
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Lame AI crap. Go away bot.