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8/17/2025 12:28:21 AM
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SIVA Subclass (I mean, we are supposed to go back to the Plaguelands)

With the talk of Ash & Iron and the possibility of returning to the plaguelands in conjunction with my boredom, I decided to put this together, just spit-balling. Tell me what you think. --------------------------------------------------------------------------------------------------------- [b]SIVA Subclasses – The Kinetic Path[/b] (Non-elemental subclasses themed around SIVA nanites; powers revolve around augmenting kinetic damage, channeling risk/reward gameplay, and empowering weapons.) [b] Warlock – Architect of Ruin[/b] Role: Devastation & battlefield control – the magic powerhouse of SIVA, bending nanites into pure destructive waves. Super – “Nanite Cataclysm” Summon a writhing storm of red nanites that swarm across the field, detonating in waves of pure kinetic implosions. Can be directed to an area or tethered to enemies. Class Ability – SIVA Rift Deploy a Rift that infuses nearby weapons with SIVA, granting stacking kinetic damage amplification. Melee – “Nanite Surge” Tap: Project a blast of nanites in a cone, staggering foes. Charged (Aspect unlock): Releases a wave of dense nanites that stuns Unstoppable Champions and sends them reeling. [b]Identity:[/b] Highest raw weapon damage scaling in the trio. Great for team DPS phases and crowd clearing. Feels like a Warlock weaving weapons into artillery. ---------------------------------------------------------------------------------------------------------------- [b]Hunter – Corsair of Blades[/b] Role: High-mobility pirate duelist – thrives on risk and reward, chaining kills into unstoppable momentum. Super – “SIVA Reaver” Summon twin SIVA cutlass constructs. Attacks chain into kinetic explosions, while dodging sends out nanite aftershocks. Class Ability – Corsair Step A faster, riskier Dodge that creates nanite mirrors around you, temporarily granting a stackable SIVA Shroud (minor damage reduction, stacks via final blows). Melee – “Nanite Pike” Tap: Lunge forward with a SIVA spike for high single-target precision. Charged (Aspect unlock): Hurl a ranged nanite pike that can pierce defenses and break Barrier Champions. [b]Identity:[/b] Insane mobility + chaining combos. Risky, but gains defense stacks (like Stasis frost armor) via kills. Pirate-flavored: hit-and-run dueling, daring playstyle, weapon synergy. ------------------------------------------------------------------------------------------------------- [b]Titan – Iron Castellan[/b] Role: The fortifier and cleanser, channeling SIVA like a holy templar. Anchors the team, creates safe zones, and brings devastating kinetic slams. Super – “Red Crucible” Transform into a towering juggernaut of SIVA plating. Slam the ground to send out radial nanite eruptions, reinforcing allies while obliterating foes. Class Ability – “Cavalry Charge” Instead of Barricade, dash forward in a shielded cavalry charge. Allies behind you gain overshield + kinetic weapon damage boost. Can be aimed at allies to grant them immediate buffs. Melee – “Nanite Overload” Tap: Burst of omni-directional nanites that stagger nearby foes. Charged (Aspect unlock): Leap into the air and slam down, releasing nanites that disrupt Overload Champions in a wide radius. [b]Identity:[/b] Focused on team empowerment + fortification. Most defensive subclass of the three. Makes Titans feel like templar knights leading a charge, with nanites reinforcing allies.

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