HUNTER
<💣 Bombardiers :
Defeating targets with grenades or weapons that match your dodge element restores dodge energy and primes seeker mines.
After dodging, damaging targets with grenades, or upon your defeat, release seeker mines after a short delay, which bounce toward enemies and detonate when in close proximity.
Mines deal increased damage and bounce further based the number released.
Take reduced damage and gain increased grenade regeneration for a moderate duration after mines damage targets.
+ for seeker mines, think heavy pike or skiff, maybe scorn mine launcher
<🗡️ Caliban's Hand :
Throwing knives scorch targets they damage and cause ignitions on final blows.
Proximity Knives regenerate faster the longer they remain active before exploding, and Fan Knives recharge faster based on the number of scorch stacks applied to targets.
<🃏 Gemini Jester :
Activating Dodge disorients nearby enemies and pushes them away.
Melee a Misdirected target to attach an elemental detonator that explodes and spreads a debuff based on your equipped super element. Defeating Misdirected targets applies detonators to all nearby enemies and creates additional disorienting blasts.
<🍀 Lucky Raspberry :
Arc grenades disrupt targets and return energy for each new target hit or defeated.
Damaging Jolted or Blinded targets chains Arcbolts to nearby enemies, and defeating Arc debuffed targets spawns an Ionic Trace.
After collecting an Ionic Trace, grenade regeneration and damage temporarily Surges, and Arcbolts Blind targets.
Arcbolts can chain between enemies indefinitely.
+ chain behavior mirrors arc web from old stormcaller
<<🩻 Sealed Ahamkara Grasps :
Causing damage with a powered melee attack grants increased weapon damage and drastically increases weapon reload speed, handling, and airborne effectiveness.
Landing powered melee or finisher final blows increases the strength of this effect and instantly reloads all weapons.
Dealing damage and defeating targets while this effect is active extends it's duration and restores melee energy. Swapping weapons after landing final blows grants further increased duration.
+ nightmare fuel x1 = 15% weapon damage, x2 = 35%
<🐺 Shinobu's Vow :
Gain an additional Skip Grenade charge.
Skip projectiles have improved tracking, travel further, and grant Bolt Charge stacks when causing damage.
Defeating targets with Skip seekers or lightning strikes spawns Skip seeker projectiles.
Gain grenade energy when damaging targets with Skip projectiles and Bolt Charge lighting strikes.
<👑 Wormhusk Crown
Dodging Cures all nearby allies and increases their health stat.
While Burning Souls is active, defeating targets with Solar damage grants Restoration and causes solar weapons and abilities to apply an escalating number of Scorch stacks to targets.
Defeating powerful targets and causing Ignitions grants increased progress.
+ uses meter system similar to verity's brow
TITAN
<🪞 Antaeus Wards :
Increases slide distance and crouched movement speed.
Crouching or sliding drains class ability energy and projects a frontal kinetic barrier that absorbs a portion of incoming damage and deflects projectiles.
Absorbing damage while Reflective Vents is active grants class ability energy.
+ massively increased barrier damage resistance and deflection damage against combatants
<🏰 Citan's Ramparts :
Barricades are enhanced and gain additional effects, but take increased damage from guardians.
Towering: allies can shoot through your barricade to deal bonus damage against combatants. Arc and Kinetic weapons generate Ionic Traces when causing rapid damage, and Bolt Charge stacks build faster from all sources.
Rallying: barricade lasts longer and has additional durability. Weapon damage gradually increases ammo meter progress, especially when you are Amplified.
While you are behind a barricade, final blows grant class ability energy.
+ towering combatant damage = 15%, rally duration and and durability increased to 25s and 625 health (25%) from 20s and 500 hp
<🧊 Hoarfrost-Z :
Stasis weapons create Stasis Crystals on rapid damage and final blows, and Stasis Crystals create a burst of slow when destroyed.
While you have a Stasis Super equipped, your Barricade becomes a wall of highly durable Stasis crystals that slows nearby targets when created.
While Standing near this barricade or a Glacier Grenade, you and your allies gain increased weapon reload speed, stability, and range, and gradually gain stacks of Frost Armor.
+ barricade icon updated to unique visual, pattern now includes more crystals in a semi-circular array
<🔫 No Backup Plans :
Increases reload speed, handling, and airborne effectiveness for shotguns.
Rapid Shotgun final blows grant an elemental buff based on your equipped super, while powerful enemies count as more than one kill (Arc Amplified, Solar Restoration, Stasis Frost Armor, Strand Woven Mail, Void Overshield).
Increases shotgun damage while a subclass buff that matches your Super element is active.
While you have Force Multiplier, shotgun final blows on combatants refund shotgun ammo.
<💢 One Eyed Mask :
Build stacks of Vengeance as you take damage, and highlight non-boss enemies who damage you for a short time.
Defeating a target marked for Vengeance grants increased stacks and a burst of health. Stacks deteriorate when you are out of combat.
Gain escalating flinch resistance, accuracy, damage resistance, and gradual bonus weapon damage based on the number of Vengence stacks.
When you are heavily wounded, build stacks much faster, and deal increased damage to combatants marked for Vengeance.
<🛡️ Second Chance :
Void melees weaken targets on hit and recharge faster while you have a Void overshield. Additionally, you gain a second charge of Shield Throw and Shield Bash.
While Shield Bash is equipped and primed, sprint faster, gradually generate Void overshield when sprinting, and increases Suppression radius on hits.
Your Shield Throw pierces barrier shields, has less gravity, and can hit more targets before expiring.
When you stunning a Champion with Shield Throw or Shield Bash, you regain a melee charge.
<🌐 Severance Enclosure :
Striking targets with a charged or powered melee attack unleashes a kinetic explosion around you and temporarily increases your movement speed and damage resistance.
Defeating targets with finishers and melee abilities increases the radius of the explosion and duration of damage resistance, especially when defeating powerful targets.
Damaging targets with Spheromatic explosions grants melee energy.
WARLOCK
<💱 Contraverse Hold :
Void grenades return grenade energy on hits and final blows.
Reduces the charge up rate for Chaos Accelerant grenades.
Charging void grenades with Chaos Accelerant grants damage resistance and increases grenade damage the longer the charge is held.
+ uses meter similar to oathkeeper, max damage ~70% or so(?)
<💎 Chromatic Fire :
Destroying a construct, landing precision kills, or dealing sustained damage to targets with Kinetic weapons, or weapons with a damage type matching your Super element creates an elemental explosion that applies a subclass debuff.
Defeating debuffed targets or triggering additional Crystaline Transistor explosions on the same target creates a larger elemental burst and makes affected enemies more vulnerable to kinetic and matching weapon damage.
<👁️ Eye of Another World :
Improves the regeneration speed of your grenade, melee, and class ability.
Highlights priority targets, and marks those you damage with abilities for the entire team.
Defeating or assisting a challenging priority target or those marked by abilities grants a burst of health, weapon damage, and ability energy to you and nearby allies.
<🌕 Lunafaction Boots :
Healing Rifts greatly increase weapon handling and stability, and equipped weapons are steadily reloaded from reserves.
While standing in an Empowering Rift, weapons gain increased reload speed or energy charge rate, flinch resistance, and range / projectile velocity, and ability regeneration is further increased.
Causing weapon damage while in a rift, especially to powerful targets, restores Rift energy.
Well of Radiance provides both listed benefits.
<💐 Mantle of Battle Harmony :
Collecting matching elemental pickups or defeating targets with weapons that match your super element grant increased Super energy and an escalating weapon surge.
While you are close to full Super energy, matching weapon kills grant additional weapon surge stacks, and after using your super, gain the maximum surge bonus for a long duration.
< Nothing Manacles :
Scatter grenades gain an additional charge, aggressively track targets, and deal no self damage.
Damaging targets with a void melee drastically reduces grenade cooldown.
While Devour is active, kills grant additional grenade energy and reduce the cooldown of melee and rift abilities.
+ increases grenade throw speed and distance
<🥾 Swarmers :
Increases the damage and accuracy of Needlestorm projectiles (~75%).
Destroying a tangle or defeating unraveled targets spawns Threadings. Threadlings travel further and unravel targets they damage.
<🌨️ Winter's Guile :
Targets frozen in Stasis instantly shatter.
Defeating targets with melee attacks and shattering Frozen targets grants escalating bonus melee damage.
Melee final blows grant increased progress.
+ uses meter similar to wormgod
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