Ok so this might just be a me thing. But for the love of God can we please improve the way pointing of kepler missions? Like any of them. Because I have 0 sense of direction and these waypoints are not helping. They are vague ans often dont show the actual direction i need to go
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Yes, I got so frustrated at times during the campaign I reverted to YouTube walkthroughs several time (which I don't like to do). One should not have to watch walkthroughs online in order to finish a mission, but I got so annoyed with this puzzle spam in the campaign and the wrong way pointing so I just wanted to finish off it quickly. Really bad game design, but we all know EoF is a wonderful carbon copy of really bad game design.
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Sad thing is I believe that's intentional The levels are very dense but it's meant to be exploration and secret finding if it showed you exactly where to go at all times you wouldn't explore or look around for anything wouldn't be so bad if there was a map like a real map you know of the mini variety that would show all the hidden nooks and crannies as you found them or at least give you some indication there's an exit in the room somewhere
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Amen, love when the little node you're supposed to follow is off in space with no obvious way on how to get to it through a multi-level maze.
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I definitely had this same issue when I was first running the campaign. I found myself getting lost pretty consistently. I'm not sure whether or not that is a puzzle solving issue on my part or what but some additional pointers would be nice for sure