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Destiny 2

Discuss all things Destiny 2.
Edited by TuxyDoh: 8/12/2025 4:22:29 PM
6

Bringing not only color, but purpose back to the world map

The current new power system is not inherently bad, it gives players a reason and a defined reward for working towards higher power levels every dlc. However, the portal being the ONLY way, besides Kepler, to level up in the new system is very restricting. Create a daily, or weekly even, focused location. A planet that, for a set time, will drop increased loot from any activity, chest, or lost sector. All chests on locations have absolutely no purpose. Some of the chests on the Throne World don’t even give glimmer, they open and disappear and you sit there wondering “what the hell was the point” This of course comes with bringing the tiered loot system to planets, because that is a whole other can of worms, but once that can be introduced, bring a purpose back to exploring locations. I want to get some of the old titles, but I feel like doing nightmare hunts and such are obscenely under rewarding. [spoiler]Moderator edit: This thread has been updated with tags that are more appropriate. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]

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  • Personally, I'm okay with them not driving people towards patrol. It's boring content, and would need a lot more than increased loot to feel fun to play. Like they'd need to add multiple types of public events, probably some type of world bosses or further iteration on VIPs, and so on. Because if we're going to just turn up rewards, we might as well just do that on the fun content.

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