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Destiny 2

Discuss all things Destiny 2.
Edited by Stalkholm: 8/8/2025 11:23:21 PM
1

Master level Fireteam Ops: Just died five+ times, got two T1 drops and a T2 reward.

Edit: I figured it out! It's because I went in with my Melee build (On account of Grappler) which is about 30LL lower than my Grenade build (Which I couldn't use on account of Grappler), which is why I suspect is why I got a lower score and lousy rewards. I guess I'll grind solo ops to level up my Melee build for the night. --------- I got the most kills in the run, the second highest score, and the reward for busting by butt for twenty minutes of dying over and over again (Please remember to Defuse your teammates!) was two Tier 0 drops and one Tier 2 reward. I'm gonna' be honest: I never really ran Master Level content before EoF, it's not somewhere that I have a lot of fun to tell you the truth. I ran the Master Op in hopes of getting good loot, not because I find Master level content enjoyable, and then at the end I got no meaningful loot because of a lousy score. Scoring As and Bs in Solo Ops is easy, but it's way, way harder to get those high scores, and the loot, in Fireteam Ops. That might be one of the reasons people are running more Solo Ops even if they prefer Fireteams, the rewards just aren't there. The difficulty is there, the deaths are there, the frustration is there, but it's just not very rewarding. And yes, it may just be a skill issue, maybe I'm skilled enough for Solo Ops and not Fireteam Ops, but I'm not going to try to get better if the rewards for success are so lousy; I don't feel compelled to go back and try again, I feel compelled to write a forum post. Rewards should be commensurate with difficulty; if I'm dying half a dozen times, it's probably a sign I'm having some difficulty with the content. This isn't to say failure should be rewarded, but we didn't fail, we finished the Op - slowly, and mostly with primary ammo, but we did finish it. Getting two random T1 drops and a T2 reward doesn't feel like it's worth my time. I guess I'm going back to grinding Solo Ops. [b]Possible solution:[/b] Give players Bonus Objectives like we have in Solo Ops; make it easier, or give us additional ways, to get a high (passing?) score. I can't just kill more stuff if my team runs away for the speed bonus; giving us additional bonus objectives would give us additional ways to earn the bonus rewards.

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