Losing your grenade ability bricks so many builds that I'm surprised it was even a consideration for the preset modifiers in quickplay. It's good for speed and certain traversals, but that's about it.
Any modifier that straight up replaces an entire ability should never be part of the generic quickplay playlists.
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All these Trade-off type modifiers need to go. Grappler, Low grav, Volatile shields Trade off, Ashes to Ashes trade off. I can just about deal with haste. They all completely sap every bit of fun out of the game. There's a big difference between a challenge and a complete and utter annoyance. It's basically rendered Matchmade Fireteam Ops useless for me...which is most of my game time.