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Destiny 2

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8/7/2025 6:30:56 PM
5

Too many "positive" modifiers feel like negatives

While running Master solo quick play today, I found myself dying a ridiculous amount do to "positive" and "neutral" modifiers. Like firestorm which tracks to you hurts you. Stunning emote that requires you to sit still for an uncomfortable amount of time, making it useless in high end content. Haste which requires you to move but then most solo objectives require you to stand still. Grapple which basically ruins any build. And again is pointless in solo content where 90% of the time your capturing objectives.

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  • I agree they need to tone down on modifiers in Master quick play it’s ridiculous. Most of the time I don’t even know why Indie, between the scarab spawning on death, solstice fire mode, debuffs, grapple grenade… The builds feel completely different to play. There’s nothing difficult or challenging about it, it’s just annoying and clutter the screen.

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