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8/7/2025 6:30:56 PM
4

Too many "positive" modifiers feel like negatives

While running Master solo quick play today, I found myself dying a ridiculous amount do to "positive" and "neutral" modifiers. Like firestorm which tracks to you hurts you. Stunning emote that requires you to sit still for an uncomfortable amount of time, making it useless in high end content. Haste which requires you to move but then most solo objectives require you to stand still. Grapple which basically ruins any build. And again is pointless in solo content where 90% of the time your capturing objectives.

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    I been getting the same feeling about modifiers this last few days. Mainly negative ones though. Low Gravity was first, a total lack of control. OK for a laugh but not when you're trying to stay alive. Then Volatile Trade-off, basically needing to be 'revived' for losing your shield! I 'died' a dozen times effectively within the first half of a Master fireteam op. They may as well remove your health bar. Then there's Ashes to Ashes Trade-off where you are killed by your team mates because they're playing how they want and using Solar. Run for cover because you're nearly dead and your team mate finishes you off with his Sun shot. I've no issues with being hindered. Match game, Locked loadouts, Champions to deal with is all good and most of the Negative modifiers are OK, you make adjustments to suit. It's all part and parcel but I guess specifically these Trade - Off modifiers are complete **** in my opinion and you certainly shouldn't be getting damaged by your team mates. They're on a constant cycle in Matchmade Fireteam ops too so I'm steering clear.

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