Unstable Cores punish experimenting with Build Diversity
So, I have 3 characters, just hit close to 400 on my hunter with a prismatic grapple build, my titan is close behind with a strand Wishful Ignorance build, and last, a warlock I'm not playing much, but decided to hop on.
I got a few drops of Solstice armor that I popped on, and started to make a strand Karnstein Armlets build, they were at 10 power, so I pulled a collection roll at 200 power and infused that into them. Then I went to infuse a 397 into it, and it was going to cost me 7,000+ to infuse it. And that's not accounting for all the other pieces of exotic armor I may want to infuse for other builds!!
Is this the intended amount of unstable Cores that need to be spent? And if so, how come dismantling most pieces of gear only give 400-450 unstable cores? That's 16 pieces of gear needed to be dismantled to level up one piece of gear!
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