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Destiny 2

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8/6/2025 3:16:03 PM
12

Avant-garde is too Restrictive

As the title says, it's too early in the new DLC to have a perk like this. There are too few options for builds to use for it to be an engaging modifier. I can't run any exotic armor except the new one, and I don't want to use that play-style currently. Players are forced to use loadouts they don't prefer just to get extra points to maybe get better gear. Let players have more flexibility in activities to play the way they want. Everything should be viable for high-end content. I'd enjoy Avant-garde if it was a special modifier that showed up as an event like Arms Week right before Renegades or at the end of Renegades' half-update before going into the next 2 DLCs... but give us a really good reason to use the modifier, and don't skimp on the rewards. We should be getting 3x rewards at bare minimum as it'd be the end of the DLC as you want players to want to have some builds from earlier in the year that they decide to use out of a early sense of nostalgia. That's my two cents though, I hope someone on the Bungie team is looking at these and is working on sending these types of feedback to the right people.

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  • As a Warlock main- I totally agree with exotic armor choices- feeling limited. I only started playing around with build ideas for the PvP Control game mode that has this mod. Maybe it’s just me, but I never use those myself and don’t recall when I see others do. This armor list is too limited.

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    • the should at least add exotic class items in the featured pool.

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    • Edited by Skill Privilege: 8/7/2025 11:40:56 AM
      It really is poorly executed. There's not enough weapons to make it work. I'm specifically talking about anti-champions and breaking shields in match game.

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      • The featured and seasonal gear system was a mistake, having the new stuff be tiered should've been good enough to prop them up on their own, shouldn't need to have people restricted to just the new gear in some activities.

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      • It’s restrictive in a way that it restricts players from using their brain cells to adapt.

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        • But how can you properly "play your way" if Bungie isn't forcing you to play in a very specific way that they define?

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        • Edited by Dragokin: 8/6/2025 9:18:48 PM
          More likely than not It's a modifier to get people to use all of the new stuff so they can beta test the new stuff to track the builds with the new stuff so they can see what they need to fix or adjust involving the new stat system on the new stuff It's just a lazy way of having us do the beta test and debug and theme it as a "challenge" And it's another way to force people into ditching their old gear in favor of the new stuff because destiny has a history of legacy gear breaking things whenever there's updates that don't affect it

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        • Avant-garde is actually a pretty good mod, considering that the multiplier is increased for new gear... if you can get in the habit of using all the new/featured stuff it's a really easy mod to work with + locked loadout as well. It's going to feel rubbish to begin with, but when you get more gear it's not bad at all.... e.g. I'm still not happy with any of the heavy rolls (maybe the weapon in general - tbc) I have so far, but just chuck anything on for the time being.

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        • Edited by Guardian,Archon Of Light: 8/7/2025 5:05:31 AM
          They should do the right thing and kill it, it would be such an easy win for them They can keep the new gear bonus, but don't punish players from using what they want, if they really want to add depth to buildcrafting

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        • Each class has about 8 or so exotics that a featured not just the new one's

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          • Hey just so you know you aren't just restricted to the newest exotics... You can use whatever is "featured." Look in collections at exotics and whatever has a blue icon in the top left can be used. This is both weapons and armor. This article covers it. It is about halfway down the page for the featured exotics section. https://www.bungie.net/7/en/News/Article/twid_06_26_2025 Hopefully that helps.

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            • Holy smokes… a difficulty modifier that prefers new equipment early in a release… who’d have thunk it?

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