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Destiny 2

Discuss all things Destiny 2.
Edited by Soul_Eater_42: 8/5/2025 6:28:45 PM
15

Mobility is noticably slower than they claimed it would be

Bungie recently deprecated the Mobility stat in Edge of Fate, replacing it with the Weapon stat, and set base movement speeds to the equivalent of 30 Mobility for Titans/Warlocks and 40 for Hunters. They also introduced a leg armor mod that adds +30 Mobility (bringing totals to 60/70), but even with this mod, characters feel noticeably slower than before Edge of Fate. The promised base values don’t match the practical experience, and recent community testing suggests these new base speeds are closer to pre-EoF 0-1 tier Mobility--far below what was advertised or previously achievable. This change they made doesn’t make sense to me to begin with, especially since leg armor slots are already valuable for other mods. Adding a mandatory mobility mod feels like a rehash of the old Traction mod issue, unnecessarily forcing players to dedicate a mod slot just to restore former baseline speed. If Bungie wants movement to stay fluid and satisfying, they should either set 60/70 Mobility as the new baseline or even increase everyone to 100 Mobility, then let the leg mod serve a more creative purpose, like increasing sprint speed, slide distance, or boosting Jump ability mobility. On another note: why does Fastball still exist as a perk? This should just be the default grenade throw distance at this point. There’s no reason for a throw distance mod to take up space when the base range could simply be increased for all.

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  • Edited by Dragokin: 8/6/2025 12:51:24 PM
    From what I understand movement speed can mess with how the game loads if there's a lot going on and you're moving too fast things don't load causes problems so I believe they lowered the mobility so the game has a chance to load everything it needs to The game is very dense when it comes to what's going on especially on Kepler so it wouldn't surprise me if the mobility nerf was because of this It's one of those technical limitations that has no pretty workaround that's why in most destinations there's those really long hallways or tunnels between active combat zones to hide the load zones and with all of the new stuff being stacked on top of an older engine that's been heavily modified I'm sure load speeds suffer in many areas.... Also don't forget to check your settings to check your Sprint turn radius and the like... some of those might have gotten reset when the updates hit...

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