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Destiny 2

Discuss all things Destiny 2.
Edited by Soul_Eater_42: 8/5/2025 6:28:45 PM
5

Mobility is noticably slower than they claimed it would be

Bungie recently deprecated the Mobility stat in Edge of Fate, replacing it with the Weapon stat, and set base movement speeds to the equivalent of 30 Mobility for Titans/Warlocks and 40 for Hunters. They also introduced a leg armor mod that adds +30 Mobility (bringing totals to 60/70), but even with this mod, characters feel noticeably slower than before Edge of Fate. The promised base values don’t match the practical experience, and recent community testing suggests these new base speeds are closer to pre-EoF 0-1 tier Mobility--far below what was advertised or previously achievable. This change they made doesn’t make sense to me to begin with, especially since leg armor slots are already valuable for other mods. Adding a mandatory mobility mod feels like a rehash of the old Traction mod issue, unnecessarily forcing players to dedicate a mod slot just to restore former baseline speed. If Bungie wants movement to stay fluid and satisfying, they should either set 60/70 Mobility as the new baseline or even increase everyone to 100 Mobility, then let the leg mod serve a more creative purpose, like increasing sprint speed, slide distance, or boosting Jump ability mobility. On another note: why does Fastball still exist as a perk? This should just be the default grenade throw distance at this point. There’s no reason for a throw distance mod to take up space when the base range could simply be increased for all.

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