My feedback serves to address several pain points that I have seen people have with the current model of content. I can understand the sentiment of the game feeling small due to irrelevant content and vaulted content not being accessible. This feeling is exacerbated with things like the portal, that concentrate what the game has to offer into a single screen.
The feedback I would like to provide takes inspiration from Old School Runescape. There is a piece of content called the Fight caves, where a player has to endure 63 waves of enemies to obtain a powerful piece of gear. This content is now several years old, but it is still relevant, not to metion a rite of passage to any player aspiring to to endgame-level content. As new destinations, dungeons, and raids appear ind Destiny 2, I cannot help but feel the lack of relevance for the older content. The corresponding knowledge earned through the countless hours of solving encounters, wiping runs, and finally defeating a boss now fee llike a waste of time. There are very realistic methods to rewards players who have stuck with the game and have interacted and appreciated this content. Firstly, providing a rough path to progression with each level of content proividing bonuses and appropriate power for the next level of activities (i.e. dungeon drops can provide gear with bonuses to raid or GM content).
Secondly, creating a pool of different exotic gear (and higher tier exotics when they are released) for each piece of endgame content. Making it so that each dungeon or raid has a specific pool of highly coveted gear, can extend the life of that activity far beyond getting the exclusive exotic weapon. Sure, some players may be upset that the high level exotic gear is only available form difficult activites, but a clear path of power progression that introduces these players to harder and harder content can preapre them for the step into that fray.
Lastly, creating an "atlas" of materials, where each end game activity houses its unique material piece to bring together and either upgrade or reroll high-level gear. An alternative could be infusion of high-level gear to give "unwanted" high-level drops a purpose. The lengthy grind for the perfect piece of gear woul not feel fruitless with these consolation prizes for engaging in difficult content.
I can see in the forum posts that ther are some people that don't like the new direction that the grind is baing taken in, but I disagree. Sure, the transition to this new system will have growing pains, and the progress may not currently feel the best without appropriate rewards. Even so, I feel that this is a refreshing direction that Bungie is moving towards. With improvements, I can see myself dedicating several hours to a true looter-shooter/ARPG grind. Make grinding rewarding again and do not be afraid to challenge players to push beyond their skills and comfort zones. As with anything, sometimes being in the middle isn't the best feeling, but you don't ever regret getting to the finish line, especially when it isn't handed to you.
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