Bungie didn’t have the entire player base play test a raid make fun of them for their broken -blam!- product not properly working and then wonder why they lost half their player base. This company lied and ship a broken unfinished product and it’s all fault because we keep giving them excuses because they are nice people. After this past raid race im glad to see the rest of the player seen what I did and realized this is not okay.
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I knew Bungie was going to make that raid so difficult I decided to just go on vacation instead of wasting time for nothing. I would not be surprised if this level of difficulty is the standard going forward for contest.
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There's probably like 3% of the player base remaining who actually did that raid.
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Edited by TNB719699: 8/5/2025 2:19:02 PMMy only issue with the raid is the movement glitch when I have 3 second to jump through a ring or 2 second to hide from a hobgoblin turned seraph tower
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In all honesty, the Raid is great, it may be one of the better ones we've had. The problem is all the Sandbox and QOL changes bring down the entire experience. For example: due to how the ammo economy works, it pretty much forces you to use Outbreak for every boss, because that's the only good DPS option where you'll have enough ammo for the entire damage phase.