This is the fastest drop in engagement Destiny has ever seen. For a game with this many screwups in its history, that actually means something.
They gutted a solid system just to force more engagement metrics for the cash shop, and it’s blown up in their faces. This isn’t game design anymore. It’s punishment-based retention, and players aren’t sticking around for it.
Who could’ve seen this coming?
Multiplying the grind ten or twenty times?
Killing off earned gear and forcing featured items and exotics?
Hiding former BIS loot behind a maze of hoops?
Adding near-permanent power disadvantages in PvP?
Throttling dopamine so hard that the cash shop is the only real hit?
Yeah. People bailed. What a surprise.
The devs probably saw this coming too, but let’s be honest. This has "maintenance-mode executive" written all over it. They’ve already decided Destiny’s on the way out. Now it’s just about squeezing what’s left from whoever hasn’t walked yet.
And with numbers like these, the end is already in motion. This is what it looks like when short-term thinking kills a franchise.
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Turns out the real Destiny killer was Bungie themselves.
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so glad i quit this game, i feel like a different man now, i go out social and hit the gym much more often than before
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No way man, surely a team up with another huge dying sci-fi franchise will save the game...
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Don’t worry, MARATHON is going to fix it all 🤣
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not only is the grind longer but harder. you have to increasingly put harder and more modifiers on harder content. i am at a point the only way to level is crucible. you need to get b+ or a or that whole mission in pve was a waste you will never get gear higher to level you up. if you finish an activity it should give you +2 gear no matter what. now its about elitism.
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If this is truly how Bungie wants Destiny to be going forward, then they should have just made a new game and moved on from Destiny. Because how they're expecting Destiny players to play the game currently goes against every instinct we've grown to associate with this game for the past ten years.
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How can Destiny players provoke positive change? Start emailing Sony reps? It's an idea.
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End of Fun Error of Fools
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Not surprised.
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EOF made me a casual....
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Just to be fair—we all want to be fair; huh!? What you say about Destiny 2 and the release of "Edge of Fate" is true, but the numbers are increasing. For example, on Steam. Monday, July 14, 2025—42,767 players—Sunday, August 03, 2025—67,194 players. Here's the link: [url=https://steamdb.info/app/1085660/charts/#1m]Steam Charts Destiny 2[/url] The recommendations for the "Edge of Fate" and "Year of Prophecy" DLCs are a different story. They are annihilating while going from "Mixed" to "Mostly Negative." I think the increase in numbers is owing to the latest sale Destiny 2* had on Steam, which produced a lot of new players. However, even if those numbers are "warped," those metrics work for Bungie. In a twisted way... One more thing. I never felt so much in a rat race like I do with "Edge of Fate." It's "exhausting," like it was never before for me with this game. Having (roughly) 60 days, especially for rank 100 - 110, for the reward pass is lousy, with having primary Seasonal Challenges only for the Portal. *Destiny 2: Legacy Collection (2025)
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The gear set bonuses were a good change, not entirely new as raid armor has had this for some time, but a welcome change. Making every stat point count was a good change. The tier system for armor and weapons could have been a good change if they had implemented how you get that gear differently, plus they could have allowed lower tier gear to be enhanced into higher tier gear at a cost e.g. ascendant shards. But they have ruined everything with this punishing power grind. Activities and gear are now locked behind power level, yet the power level itself is meaningless as most activities are on a fixed power delta.
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Huge portion of player base is on console. Steam numbers have always been low
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The concurrent player count on Steam has remained pretty steady for the past two weeks and is 30% below week 1.
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Nah I have it on good authority that this is the most played game on the world , 10 million players hourly
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Yeah due to bans because of day 1 raid 🤣🤣🤣
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The system before was great. The main issue is that the game was finished. No brainer. The game was 10 years old. The gear had leaked out. It really was the strongest we’ve ever been. Anything else after that would never be better. You can only get so powerful. The only way they could ever upscale that is make us be able to just nuke everything instantly. The game had reached its end. Both narratively and loot wise. The game felt good and fun. Some loot just needed to be updated to be meta. There were some issues. But really it could have all been solved over time. This new system is much more like a traditional mmo, that’s why the game feels different. It has become a whole new game. They gutted the old game and slapped a mmo over it. Aka farm the portal over and over again, then reset.
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Edited by DearlyDpartd: 8/4/2025 4:45:50 AMI never really understood why PvP is always so unbalanced. I mean i do understand it (PvP is always on the back burner and just an afterthought), but not even giving it a little bit of love? Power disadvantage in a casual mode is so oppressive. And on top of that, everyone and their mom is running around with broken weapons that will take a full year to reel back in line (probably wont be).Control is the mode I usually play. I only really started grinding PvE to get my power up. I just hit 280 today and loaded into control PvP. Played against a warlock doing the electric slide everywhere going on killing sprees. Our team was just there to get farmed really. And they got their super twice in one match with a good bit of time left. He was in a 3 stack and they won mostly bc he carried. I check his stats and he had full T5 gear with triple 100s with the other stats above 70 I think. I regret getting EoF and wish I had put the game down after TFS. Battlefield is coming out and I'm exited for that. Will probably put this game down for good while and just shift over to that and maybe FFXIV for any PvE cravings. I'm just over it.
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Edited by djesimm: 8/4/2025 6:57:10 AMEoF changes seemed to be aimed for about 10% of player base, so Bungie should not be surprised if 90% eventually reduce or stop playing. Campaign and most armor changes are OK, but level grind via portal is ridiculous, in present state.
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Half of PC players, these were hackers who are upset most of everything is locked behind a paywall. These players never mattered
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Just cut the game off once and for all. It's not going to improve. Try Warframe Or First Descendant, hope for the new BF or playing whatever else you have in your backlog. There's far more to games than live service ones. I wonder where the 'BAHAHAHAHA shamble mess of shallowness' guy went. This was like his ultimate prophecy
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I hope Sony steps in and guts the entire executive staff and blacklists all of em.
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I can't understand how they've removed so much work that improved the game over the last 8 years.
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I played PvP today for the first time in 2-3 months. Wow pve and PvP are bad. Usually they are not both bad at the same time. They are screwed.
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I hope Borderlands 4 is good.
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Edited by Magiscene: 8/4/2025 3:06:33 AMI still play here and there doing the daily challenges but when I heard crafting would be a catchup mechanic I just decided I would play more when I can chase red borders instead of level or guardian rank. I’m not burning myself out on chasing a number instead of loot