Seriously, how out of touch did you have to be to think this would appeal to both your long term players and the new ones you want to attract? To make an expansion that's so tediously repetitive with a snail's pace progression and niggling in desirable rewards during that long, long slog? And, Kepler? A destination so ugly and uninviting?
Are you actively trying to kill your game?
-
They do seem to hate the game they work on... Puzzles after puzzles, i want to shoot stuff not play candy-crush meets slow mistery games... And all this nonsense of unlimited overbearing chalenges just to maybe get 1 piece of decent loot once in a blue moon is not a good incentive... Nobody likes invicible-psychic-dodge expert-exploding-AoE damage enemies all over the damn map, i mean FFS sometimes i can't even tell what's going on with all the flashy effects and animations filling every inch of the damn screen!