Isn't crucible even harder to balance if some people have extra percentage to their weapons damage than others? I mean, I get the want for it, but it's just not fair in pvp at all imo.
Imagine all those people who can get raids and dungeons done easily, compared to all those that can't. All of those who can afford to buy the edge of fate, and those that can't.
If I wanted to maximise player numbers, I wouldn't gatekeep the best weapon damage for only those that have the means to get them, its just not fair.
It's just my opinion but I'd like to see the weapon stat removed completely, especially for pvp.
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I see where you're coming from. I think I like it tho. Because it's not like some people are just getting free extra damage, they have to build into it with more stat points, which means less stat points in other places. It's a give and take. If you want to do more damage in PVP, put your points into weapons. If you want your class back sooner, you get the idea. Not saying your invalid, just that I kinda like that a person can be more dangerous, but in the glass cannon kind of way. - just a side note, what I've seen on various spreadsheets so far, is that very few weapons actually shift TTK with 200 weapon stat. Mostly just adds forgiveness. Well see soon enough how it plays out. If there is a way to make a certain weapon broken, people will exploit it and it will come to light.