Bungie, you NEED to balance the drops of the portal activities ASAP by increasing the amount across the board. I don't see a world where farming K1 logistics for 3 hours straight is considered "fun".
1) I think most of the Solo Ops are already balanced enough, but adding a streak after like 5 completions would be nice too. Like maybe after 5 completions, you get a power increase on the gear earned. Then after like 10 completions you start getting 2 drops instead of 1.
2) The issue is with the other 3 nodes on the portal. Fireteam Ops should all be 2+ completion rewards. The only ones with 3 rewards are activities that take roughly 30+ minutes to do. This doesn't feel good at all knowing that I could have done like 8 K1 logistics in the same time and got 5 more rewards than the Onslaught or Coil.
3) Same thing previously said goes for Pinnacle Ops. They somehow got ruined when you reduced the amount of drops across the board for literally NO reason other than, you want people to despise the grind. Also, the time estimates need to get changed because Kell's Fall does NOT take 25-30 minutes.
4) Crucible Ops is honestly fine the same way as Solo Ops, but a streak would also be great for the mode.
Overall, I think ~5 minutes should equate to 1 completion reward (with discretion). So, an Onslaught or Coil that takes 30+ minutes, should be giving at least 5 completion rewards, that just makes sense to me. You guys say you want people playing together, but why would I when the most efficient way to grind in the system you created...is to play alone? That doesn't make any sense to me. I like grinding in most games when it's fun, believe me.
That's the end, maybe I'm alone on this, but the system just doesn't make sense.
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I hate to add on, but I'm inclined to agree. Getting a Tier 1 piece when you've already got a Tier 2 (or higher) kit, that feels bad. Busting your butt in what may be for you a hard mode, only to get a small LL upgrade, doesn't feel good. Either the quantity of loot needs to be ramped up, and thus the odds of getting a better piece of gear, or the odds of getting a better piece of gear needs to be ramped up. Right now it's hard to figure what's actually going to be rewarding. Are "Completion Drops" worth my time, or just the "Bonus Drops?" Is it worth my time to do a 30 minute run, but end it with a low score, or should I stick to Solo Ops where I can drop and restart if I've fallen behind? Even if I concede that the rewards themselves are good (and a lot of times they aren't), the reward structure feels skewed, unbalanced. I feel like we're getting more loot, but we've also set up a system where more of the loot is bad; a Tier 1 drop is going to feel bad to anyone running a Tier 2, 3, 4, or 5 build. The time between dopamine bumps is too high, it feels like. I'm not saying players should be flooded with Tier 5s or anything, just that the timing could use some tuning.