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8/1/2025 7:28:50 PM
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Rewards are not rewarding

Bungie, you NEED to balance the drops of the portal activities ASAP by increasing the amount across the board. I don't see a world where farming K1 logistics for 3 hours straight is considered "fun". 1) I think most of the Solo Ops are already balanced enough, but adding a streak after like 5 completions would be nice too. Like maybe after 5 completions, you get a power increase on the gear earned. Then after like 10 completions you start getting 2 drops instead of 1. 2) The issue is with the other 3 nodes on the portal. Fireteam Ops should all be 2+ completion rewards. The only ones with 3 rewards are activities that take roughly 30+ minutes to do. This doesn't feel good at all knowing that I could have done like 8 K1 logistics in the same time and got 5 more rewards than the Onslaught or Coil. 3) Same thing previously said goes for Pinnacle Ops. They somehow got ruined when you reduced the amount of drops across the board for literally NO reason other than, you want people to despise the grind. Also, the time estimates need to get changed because Kell's Fall does NOT take 25-30 minutes. 4) Crucible Ops is honestly fine the same way as Solo Ops, but a streak would also be great for the mode. Overall, I think ~5 minutes should equate to 1 completion reward (with discretion). So, an Onslaught or Coil that takes 30+ minutes, should be giving at least 5 completion rewards, that just makes sense to me. You guys say you want people playing together, but why would I when the most efficient way to grind in the system you created...is to play alone? That doesn't make any sense to me. I like grinding in most games when it's fun, believe me. That's the end, maybe I'm alone on this, but the system just doesn't make sense.

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  • I just play a few missions a day to do the daily challenges and hop off no point burning myself out on a tedious grind. No idea why they thought people would think this is fun.

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    • I didn’t think the grind was too bad, then I hit the 200 cap and realised that I need to hit 300 before I can go past guardian rank 5

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    • we need more attunement weeks and double loot weeks NOT weekends i’m tired of getting one piece of loot out of harder content

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    • I hate to add on, but I'm inclined to agree. Getting a Tier 1 piece when you've already got a Tier 2 (or higher) kit, that feels bad. Busting your butt in what may be for you a hard mode, only to get a small LL upgrade, doesn't feel good. Either the quantity of loot needs to be ramped up, and thus the odds of getting a better piece of gear, or the odds of getting a better piece of gear needs to be ramped up. Right now it's hard to figure what's actually going to be rewarding. Are "Completion Drops" worth my time, or just the "Bonus Drops?" Is it worth my time to do a 30 minute run, but end it with a low score, or should I stick to Solo Ops where I can drop and restart if I've fallen behind? Even if I concede that the rewards themselves are good (and a lot of times they aren't), the reward structure feels skewed, unbalanced. I feel like we're getting more loot, but we've also set up a system where more of the loot is bad; a Tier 1 drop is going to feel bad to anyone running a Tier 2, 3, 4, or 5 build. The time between dopamine bumps is too high, it feels like. I'm not saying players should be flooded with Tier 5s or anything, just that the timing could use some tuning.

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    • I like how in crucible you’re getting graded on how you perform which then results on if you get the right rewards to level up. Such a stupid idea, I came in second on a losing control team, getting ran over, none of my rewards with the bonus help me level up, all on level. The dumbest system I have ever seen destiny get. This seriously a joke of a game right now.

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    • I agree the rewards feel completely unbalanced for time investment. I like these ideas

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    • Having to repeat the same boring stuff over and over and over again for little to no reward, and tiers tied to rank means I will never get anything worthwhile anyway, time to rethink things

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    • I feel like a very positive first step in the right direction would be to let us run Conquests once a week on all our characters.

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    • My biggest issue is the “rewards multiplier” that is directly related to light level. If I do better than the other players I should have better rewards. Not the muggle who farmed LL for days on end and can’t create a build to save their life. It’s kinda jank and counterintuitive.

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    • Rewards have not been rewarding for several years. 99.99% of what you get is actual junk and not worth keeping. That is only part of this games problem. Now it is worse as you can't earn good gear until you so high level most players will not see it. Just more catering to the elites and streamers who want to lord it over everyone.

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    • [quote]Fireteam Ops should all be 2+ completion rewards.[/quote] The main problem with the Fireteam stuff, especially the matchmade version, is that some of Strikes/Battlegrounds have a point threshold that requires you farm ads during the boss fight in order to reach. The Devil's Lair Strike, Oracle Battleground, and the Foothold Battleground are at least three examples that immediately come to mind. Why is this a problem? Because people are so accustomed to nuking bosses once their immune shields are down that you'll never reach the point threshold unless you intentionally ignore the boss and farm ads for 5 minutes first. That's just bad design.

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      4 Replies
      • I can't speak to number 4 since I don't play PvP, but the rest of the ideas are solid.

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      • Edited by Skill Privilege: 8/2/2025 3:28:24 AM
        Crucible Ops is not fine the way it is. K1 is 3 times faster than your typical Control match, and the gains for A rank in Solo Ops are easier to achieve and reward higher power than the average B rank in Crucible with SBMM.

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