Isn't crucible even harder to balance if some people have extra percentage to their weapons damage than others? I mean, I get the want for it, but it's just not fair in pvp at all imo.
Imagine all those people who can get raids and dungeons done easily, compared to all those that can't. All of those who can afford to buy the edge of fate, and those that can't.
If I wanted to maximise player numbers, I wouldn't gatekeep the best weapon damage for only those that have the means to get them, its just not fair.
It's just my opinion but I'd like to see the weapon stat removed completely, especially for pvp.
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I've been saying this from the start and will continue saying it: completely seperate PVE from PVP any guns or exotics nerfed or buffed in PVE will be separately nerfed or buffed in PVP we lose so many great things in PVE solely because it gives players an unfair advantage in PVP I don't want to hear game design is hard or that's too complicated. other games do this and bungie can too if they have any hope of keeping this game alive more than 80-90% of the entire player base plays PVE so why are we consistently nerfing things over and over to pander to the 10%? make it make sense!