Elemental Effects not stunning champs (slow, shatter, radiant, volatile rounds...)
Yes
3
No
2
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The title says it all. If this is due to the artifact mod "elemental daze" causing repeated stuns with exotics that have built in intrinsic perks, then please disable the mod, as this doesn't stop the artifact mod from being abused. Also, having elemental effects disabled makes modifiers like famine nearly impossible to run with end game content because players are left with no means to stun champs in end game content as the start of missions without primary weapons that stun champs. (Note, we can't just swap primary weapons every time we find a new champ type either, lockout loadout is it thing too) This has ruined a few grandmaster missions, as you can't just out damage the champs without stuns.
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