Isn't crucible even harder to balance if some people have extra percentage to their weapons damage than others? I mean, I get the want for it, but it's just not fair in pvp at all imo.
Imagine all those people who can get raids and dungeons done easily, compared to all those that can't. All of those who can afford to buy the edge of fate, and those that can't.
If I wanted to maximise player numbers, I wouldn't gatekeep the best weapon damage for only those that have the means to get them, its just not fair.
It's just my opinion but I'd like to see the weapon stat removed completely, especially for pvp.
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I, quite frankly, don't care about pvp. You can make any argument you want for pvp. A high weapons stat in pve gives you more ammo drops. There is no reason Not to run at high of a weapons stat as your build allows in pve. With the right build, you can literally primary secondary ammo weapons. I like that. Leave pve out of your pvp complaints.