Isn't crucible even harder to balance if some people have extra percentage to their weapons damage than others? I mean, I get the want for it, but it's just not fair in pvp at all imo.
Imagine all those people who can get raids and dungeons done easily, compared to all those that can't. All of those who can afford to buy the edge of fate, and those that can't.
If I wanted to maximise player numbers, I wouldn't gatekeep the best weapon damage for only those that have the means to get them, its just not fair.
It's just my opinion but I'd like to see the weapon stat removed completely, especially for pvp.
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They probably thought it would be akin to resilience, but none of the guns have been balanced around adding damage, but the player gaining a small amount of health points. This also doesn't feel great for players because its a loss of control over the ttk and puts it in the opponents hands with 0 counter. They should just make the extra shields from health affect pvp if they wanna keep the damage boost.