Stop investing in the wrong things. Start investing in what actually makes your game great.
• Stop focusing on Trials. Instead, invest in Crucible as a whole. Competitive PvP is important, but the broader PvP ecosystem is suffering.
• Stop prioritizing Raid Races. Instead, support raids in general. Make them replayable, rewarding, and accessible—not just a one-day spectacle.
• Stop tying power level to rewards. Focus on making content genuinely fun to play. Challenge should come from design, not from arbitrary stat gates.
• Stop building your game around monetization. Instead, build a fun game, then add monetized cosmetics for players who engage deeply and grind. The game should feel rewarding before it feels profitable.
• Stop laying off your talent. Start hiring the right people at the right time for the right jobs. Passionate, creative developers are the lifeblood of your game.
• Stop prioritizing politics, internal agendas, or external trends over fun. The only questions that should matter are:
→ Is this fun?
→ Does this improve the game?
English
#destiny2
-
The thing they really seem to not understand is, if you make a game fun, people will play it without the need for pointless grinds to artificially increase play time. But then again, people who are basically in fear of losing their job no matter how well they perform, will never make a fun game.