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Destiny 2

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7/25/2025 8:26:40 PM
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Edge of Fate: A Fundamental Disconnect for Dedicated Players – Why My Hobby Feels Gone

Like many long-term Guardians, I'm incredibly frustrated and demoralized by the fundamental changes introduced with Edge of Fate. What was once a deeply engaging hobby built on player agency and rewarding progression has been replaced by systems that feel actively detrimental to core gameplay loops. This isn't just a "nerf" to our characters; it's a nerf to fun and the very reasons many of us have invested thousands of hours and dollars into Destiny 2. Here are my primary concerns, and why I believe these changes are overwhelmingly detrimental: Forced Specialization & The Death of Balanced Builds: The Issue: My previous build allowed for a nuanced, balanced stat spread (e.g., 107 Health, 105 Grenade, 103 Super, with solid Melee, Weapons, and Class stats). The new Armor 3.0 archetype system forces hyper-specialization, making it virtually impossible to achieve anything close to a balanced stat distribution. Every armor piece now spikes two stats, leaving others cripplingly low. My preference for versatility is completely undermined. Impact on Gameplay: This is detrimental. It eliminates a core aspect of buildcrafting for many, reducing creative character customization to a rigid "archetype-matching" exercise. It forces players into less adaptable playstyles and makes Guardians feel objectively weaker and less effective overall, losing the satisfying sense of control and adaptability that prior builds offered. Matchmaking Removal & The End of Casual Social Play: The Issue: The near-complete removal of matchmaking from most activities, leaving only one or two options, effectively isolates players. While Fireteam Finder exists, it's not a replacement for the casual, low-friction social interaction of immediate matchmaking. Impact on Gameplay: This is detrimental. Destiny 2 has always thrived as a shared-world experience. Stripping matchmaking breaks down casual social engagement, introduces significant friction for playing with others (time commitment, social anxiety, LFG requirements), and forces many players to play alone, diminishing the game's community aspect and sense of belonging. It makes the game feel far less accessible for quick, drop-in social sessions. Unrewarding Grind & Lack of Meaningful Progression: The Issue: I'm effectively forced to abandon my meticulously crafted old gear because new content demands the new, often lower-specced equipment. The path to obtaining "Tier 5" buildcrafting-worthy gear is a projected 90+ hour grind that yields functionally inferior items for a significant portion of that time. Even then, the gear will follow the restrictive archetype system. Impact on Gameplay: This is detrimental. It invalidates past effort, creates a "hamster wheel" where initial effort feels unrewarded, and removes any immediate satisfaction from playing. If the process of acquiring gear is a soul-crushing chore, players lose their motivation to engage with the game at all. No Over-leveling & Perpetual "Annoying Difficulty": The Issue: The design choice to keep enemies always 20 or 50 levels above players (or simply make content immune to over-leveling) means the traditional RPG power fantasy of working hard to eventually "smash" content is gone. End-game activities will always feel "annoyingly difficult." Impact on Gameplay: This is detrimental. It removes the critical aspirational goal and sense of progression that fuels the grind in many games. If effort doesn't translate into a tangible feeling of increased power and mastery over content, the entire gameplay loop loses its purpose. It robs players of the satisfaction that comes from overcoming challenges through earned strength. Seasonal Resets & Zero Long-Term Investment: The Issue: Any progress made in the new, unrewarding grind is explicitly temporary, with a power reset (down to level 200) planned every 6 months. Impact on Gameplay: This is detrimental. It signals that player investment has a built-in expiry date, undermining any motivation for long-term engagement or character building. Why commit hundreds of hours to a build that will be effectively reset? It fosters a sense of apathy and disrespect for player time. Conclusion: Taken individually, some of these changes might be debatable, but collectively, they paint a picture of a game that has fundamentally shifted away from what made it a compelling hobby for many of us. When past investment is invalidated, buildcrafting freedom is curtailed, social play is restricted, the grind is unrewarding, and the ultimate power fantasy is removed, there's little left to play for. My hobby, as I knew and loved it, feels effectively gone, replaced by systems that prioritize artificial engagement over genuine player satisfaction and fun.

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  • Edited by Motorhead England: 7/26/2025 12:03:33 PM
    This is all caused by Bungie trying to be clever, by attempting to introduce a "new style" game into an existing one, and by spending as little amount of money as possible, and we're suffering for it. No subtle changes here, overhaul loot stats and play style, so the grind will be longer and put on cruise control, oh and, we'll fiddle the numbers so players think they're getting better stuff by adding tiers, and to make sure, we'll put all the best stuff on Kepler so only paying players will get the exotic stuff. And to make [i][b]absolutely [/b][/i]sure, we'll reset it just when players just about reach the level to get the high tier stuff. Meanwhile, back at HQ, some poor staff member has to sort through a record number of bugs and technical issues and prioritise the ones that give players a bit of an advantage so they can be fixed first. After all the work that Bungie have put in to make sure the grind is as slow as possible, the last thing they want is for players to get a leg up and power up too quickly. Everything is broken. Armour stats are wrong. Weapon damage is wrong.(Even the damage stats on the firing range don't add up) A spinning ball that does nothing apart from make people feel sick. Players on consoles having their games crash. A raid that was so tough, 70% of the clears had to revert to cheating. So it's not clever to [b]TRY [/b]to be clever. They've had a firm foundation for a great game for 10 years. All it needed was an annual make over with a couple of new strikes, new crucible maps, a dungeon, a raid, and a new set of loot to chase. Many players have been asking for a Destiny 3, and instead, they've tried to squeeze a budget version into D2 and it just hasn't worked.

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