JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
7/25/2025 11:13:33 AM
25

70% Contest Cheaters and the Future of Raids

Desert Perpetual is a good raid. The contest experience...absolutely terrible. I have never felt so helpless in a raid. My team had execution down flawlessly, we would get to dps consistently, but almost every single pull the game would apply some out of world debuff to us that would prevent us from clearing. Our portal runner would get the movement speed bug, the detain shield wouldn't parry properly and just kill us all, guns not firing at correct rpm and not hitting for the right numbers, effecting super regen, hardware crashes, interactive items being desynced, etc. The amount of bugs made this unclearable for our team to a point where we gave up, which is the first time I've given up well before the contest period ended. There is currently a lot of news being passed around from people scraping player data that around 70% of clears were cheated. Which I am not surprised in the slightest since I checked people I ran into on lfgs and 6 out of 7 had cheated. Bungie you need to address this issue and set an example out of these people. The entire integrity of contest raiding is falling apart at the seams and soon it will be a disheveled mess like crucible is on pc. You are effectively harboring a new era of paid carries for PvE content. If these raids are going to continue to be tuned to be damn near unclearable unless you either cheat or play with a full team of streamers for 40+ hours straight then I simply won't compete anymore. This is starting to incentivize unhealthy practices. The contest raid should be designed to be cleared in 24 hrs NOT 48. This last weekend it felt like I had wasted so much of my time getting prepared for an event that my team may have had a chance if the game decided to work as intended and not stack the deck against us. Demanding perfection from 6 players for 3 phases a boss when the game itself is the farthest thing from perfect is the most ludicrous design philosophy ever. Is it just assumed that every mechanic will work flawless without any bugs? Whatever testing enviornment these QA people are using, it is not anywhere close to an accurate depiction of all the server load and instabilty problems the game experiences when it is popular for 2 days out of the year. I doubt anyone on their QA team could clear contest facing the bugs my team did while also not being able to use banned weapons that were used in testing the raid(barring bravo who got SE worlds first and had QAed the raid so I'd hope he'd clear it for the emblem). Some of these bugs such as the desync on the final boss when the absolute player is activating were discovered only after 4-5 attempts, and they consistenly occur. I just find it so hard to believe some of these bugs were missed with how consistent they are, only having cleared the raid 5 times at this point of writing and it's been the same bugs EVERY SINGLE RUN. Did the QA team clear the raid one time and say "call it a wrap"? I feel like if I were QA/playtesting these types of things, they would be picked up and noticed fairly quick. It may be a hot take, and the elitist in my soul hates that I am even suggesting this, but if there was ever a contest raid that deserved an extension due to bugs, it'd be this one. I don't think theres any agrument to be had that the emblem will lose its prestige when it is openly known that 70% of people with it just cheated for it anyways.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by The-IIID-Emp1r3: 7/26/2025 2:29:13 AM
    Remember when Destiny just worked as intended (as best it could be)? We've had more bugs in D2 than D1 had in it's whole lifetime. What happened? Even the D2 open beta, as limited as it was in content, was pretty flawless and bug free despite the beta build being older than the golden master build of the games release. I think what bungie needs to do is go back to a plain vanilla build of D2 and slowly re-implement all the content we currently have, that would cut down on the old spaghet code or assets etc still lingering in the game that may have been forgotten about after having been semi removed or moved out of bounds away from plain view of the player Go to Volundr forge for example and go in the bottom left cave (iykyk), that BlackArmory box is STILL there, why? Another funny thing, they reused the area of one of the forges on Nessus and those 3 floating balls still hover around (only encountered it once so far), those used to be for iirc increased Forge rewards back then or i think for the socketable weapon mod that gave the guns a cool visual effect (been so long i don't remember), but now they do nothing except give a message in the bottom left that there are more

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon