JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
7/25/2025 8:26:40 PM
57

Edge of Fate: A Fundamental Disconnect for Dedicated Players – Why My Hobby Feels Gone

Like many long-term Guardians, I'm incredibly frustrated and demoralized by the fundamental changes introduced with Edge of Fate. What was once a deeply engaging hobby built on player agency and rewarding progression has been replaced by systems that feel actively detrimental to core gameplay loops. This isn't just a "nerf" to our characters; it's a nerf to fun and the very reasons many of us have invested thousands of hours and dollars into Destiny 2. Here are my primary concerns, and why I believe these changes are overwhelmingly detrimental: Forced Specialization & The Death of Balanced Builds: The Issue: My previous build allowed for a nuanced, balanced stat spread (e.g., 107 Health, 105 Grenade, 103 Super, with solid Melee, Weapons, and Class stats). The new Armor 3.0 archetype system forces hyper-specialization, making it virtually impossible to achieve anything close to a balanced stat distribution. Every armor piece now spikes two stats, leaving others cripplingly low. My preference for versatility is completely undermined. Impact on Gameplay: This is detrimental. It eliminates a core aspect of buildcrafting for many, reducing creative character customization to a rigid "archetype-matching" exercise. It forces players into less adaptable playstyles and makes Guardians feel objectively weaker and less effective overall, losing the satisfying sense of control and adaptability that prior builds offered. Matchmaking Removal & The End of Casual Social Play: The Issue: The near-complete removal of matchmaking from most activities, leaving only one or two options, effectively isolates players. While Fireteam Finder exists, it's not a replacement for the casual, low-friction social interaction of immediate matchmaking. Impact on Gameplay: This is detrimental. Destiny 2 has always thrived as a shared-world experience. Stripping matchmaking breaks down casual social engagement, introduces significant friction for playing with others (time commitment, social anxiety, LFG requirements), and forces many players to play alone, diminishing the game's community aspect and sense of belonging. It makes the game feel far less accessible for quick, drop-in social sessions. Unrewarding Grind & Lack of Meaningful Progression: The Issue: I'm effectively forced to abandon my meticulously crafted old gear because new content demands the new, often lower-specced equipment. The path to obtaining "Tier 5" buildcrafting-worthy gear is a projected 90+ hour grind that yields functionally inferior items for a significant portion of that time. Even then, the gear will follow the restrictive archetype system. Impact on Gameplay: This is detrimental. It invalidates past effort, creates a "hamster wheel" where initial effort feels unrewarded, and removes any immediate satisfaction from playing. If the process of acquiring gear is a soul-crushing chore, players lose their motivation to engage with the game at all. No Over-leveling & Perpetual "Annoying Difficulty": The Issue: The design choice to keep enemies always 20 or 50 levels above players (or simply make content immune to over-leveling) means the traditional RPG power fantasy of working hard to eventually "smash" content is gone. End-game activities will always feel "annoyingly difficult." Impact on Gameplay: This is detrimental. It removes the critical aspirational goal and sense of progression that fuels the grind in many games. If effort doesn't translate into a tangible feeling of increased power and mastery over content, the entire gameplay loop loses its purpose. It robs players of the satisfaction that comes from overcoming challenges through earned strength. Seasonal Resets & Zero Long-Term Investment: The Issue: Any progress made in the new, unrewarding grind is explicitly temporary, with a power reset (down to level 200) planned every 6 months. Impact on Gameplay: This is detrimental. It signals that player investment has a built-in expiry date, undermining any motivation for long-term engagement or character building. Why commit hundreds of hours to a build that will be effectively reset? It fosters a sense of apathy and disrespect for player time. Conclusion: Taken individually, some of these changes might be debatable, but collectively, they paint a picture of a game that has fundamentally shifted away from what made it a compelling hobby for many of us. When past investment is invalidated, buildcrafting freedom is curtailed, social play is restricted, the grind is unrewarding, and the ultimate power fantasy is removed, there's little left to play for. My hobby, as I knew and loved it, feels effectively gone, replaced by systems that prioritize artificial engagement over genuine player satisfaction and fun.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Oh noooo bungie isn’t giving handouts so I’m gonna start “crying” boo hoo grind for gear or sent on the forums and keep crying LUL

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • I'd like to point out though that nobody that has played since base D1 has invested thousands of dollars into the game unless you're addicted to cosmetics.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      2 Replies
      • 11
        As a 0,1% player I can tell you that i'm pretty happy about EoF being bad, as it is. It makes it much easier for me to play less and eventually quit.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        5 Replies
        • Edited by Bore: 7/27/2025 5:01:12 AM
          It’s actually even easier to balance your stats now. Are you under the impression you have to run every armor piece in the same stat archetype?

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          2 Replies
          • As far as armor builds go, it seems they want you to develope multiple sets of armor to swap back and forth during game play. I find the thought of building multiple sets of specialized armor for each character and subclass unappealing to sy the least.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Edited by Motorhead England: 7/26/2025 12:03:33 PM
            This is all caused by Bungie trying to be clever, by attempting to introduce a "new style" game into an existing one, and by spending as little amount of money as possible, and we're suffering for it. No subtle changes here, overhaul loot stats and play style, so the grind will be longer and put on cruise control, oh and, we'll fiddle the numbers so players think they're getting better stuff by adding tiers, and to make sure, we'll put all the best stuff on Kepler so only paying players will get the exotic stuff. And to make [i][b]absolutely [/b][/i]sure, we'll reset it just when players just about reach the level to get the high tier stuff. Meanwhile, back at HQ, some poor staff member has to sort through a record number of bugs and technical issues and prioritise the ones that give players a bit of an advantage so they can be fixed first. After all the work that Bungie have put in to make sure the grind is as slow as possible, the last thing they want is for players to get a leg up and power up too quickly. Everything is broken. Armour stats are wrong. Weapon damage is wrong.(Even the damage stats on the firing range don't add up) A spinning ball that does nothing apart from make people feel sick. Players on consoles having their games crash. A raid that was so tough, 70% of the clears had to revert to cheating. So it's not clever to [b]TRY [/b]to be clever. They've had a firm foundation for a great game for 10 years. All it needed was an annual make over with a couple of new strikes, new crucible maps, a dungeon, a raid, and a new set of loot to chase. Many players have been asking for a Destiny 3, and instead, they've tried to squeeze a budget version into D2 and it just hasn't worked.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • It’s blatantly obvious that nobody at Bungie actually plays their own game (or didn’t playtest this update anyway) Only a sociopath would think the game changed for the better.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            11 Replies
            • Good read. I was personally fed up with the seasonal system for years now but i could atleast still get some enjoyment out of it. It still felt like Destiny to me. The Edge of Fate on the other hand felt like i paid 100 bucks for 6 hours of "new" content (which also was 90 % reused assets of cut content). I NEVER before in the history of this franchise put down the game the day after the launch of an expansion. There is literally zero things to do and by zero, i mean it. Everything post campaign is "grind old activities for number go higher". Thats it. And the destiny community is not that type of audience. So yea if this expansion isnt the famous final nail in the coffin, i dont know anymore. This makes curse of osiris seem like a masterpiece to me if i'm being honest. Atleast that DLC was fun to play while it had no content. This one on the other hand made it so everything got worse, more tedious, more "Difficult", less time respecting and more boring. A downgrade in all departments. The entire game got downgraded. Maybe to push sales for marathon? I dont know.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Edited by mfmdblackhawk: 7/26/2025 4:50:49 AM
              Thank you for the post. I am a long time player and I completely agree with you. Edge of Fate was a horrible product. Bungie should be ashamed. They pushed away the core players and the game has unfortunately lost its fun.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • The mythic difficulty isn't "hard" in the sense that it's difficult to do. It's just that everything is a bullet sponge, and pretty much one shots u. So the "difficulty" is having the mental fortitude to say "yes ill spend 45 min to kill this one boss for mediocre loot."

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              • This was a cash grab, plain and simple. They cooked up a scheme to use parts of other planets/planetoids, destination materials, etc ..and came up with "Kepler". It's disgraceful to think they could get away with this again. The power reset, new exotics being locked behind 14 step "Legendary campaign" (again)...all to slow down gameplay and keep you logged in. And grinding the SAME OLD DESTINATIONS was the last straw.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Edited by Fever: 7/26/2025 11:31:35 PM
                This is the worst state this game has ever been in. These recent decisions caused bungie to start digging their own grave.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Edited by Dooodley: 7/26/2025 11:40:50 PM
                Yep, no personal agency. The worst part, they claim that they've been working toward the complete opposite.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • I bought, then asked for a refund. This entire expansion seems aimed at one thing, player engagement hours key permance indicator (KPI). Why do I think this? I've played for years and this expansion is a step too far in engagement hours KPI. It requires you to grind for 100s hours to be able to access tier 5 gear, then they reset you back down every 6 months, so you have to grind again to gain access? You have to use latest gear every season for extra damage and resistance? I have a family, I have a life outside D2. Don't farm me for time every 6 months for me to be able to START the gear grind I want with the tier 5s... then not let me use them next season... it's a joke. Greed gone too far. The same behaviour is present in exotic catalysts, that was too much for me already last season, light grind is an insane choice from every angle... except... if your main aim is to farm players for their time. So if the problem is the game exploits players, why is it like this? If I asked 5 whys to get to root cause I'd need to ask Bungie, but hypothetically it could be the below... Players exploited purely for their time at expense of enjoyment... why.?.. bad game design forces players to spend 100s of hours with no reward... why?.... engagement metric / key performance indicator (KPI) needs to be green? (players are the livestock/resource)... why.?... Bungie pay incentives are based on this KPI/? why?... that's what shareholders care about and no customer/player focused KPIs? Root cause = missing customer focussed metrics / KPIs. e.g. feedback ratings, enjoyment feedback, surveys... KPI priority order should change to CUSTOMERS (PLAYERS) --> EMPLOYEES --> SHAREHOLDERS in terms of KPIs. Don't start and stop with shareholders. Root cause = wrong KPIs Action to fix = Add customer KPI as top priority and link to Bungie employee incentives? Just ideas and theory. Hopefully our time is more respected in the future as players. I want to grind for gear, I don't want to grind 100s hours to be ALLOWED to grind the gear I want (tier 5), with my progress reset every 6 months and forced to use loadouts I don't want to use.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Destiny certainly feels lonelier as a game now. I never did end game content, doesn't interest me (I enjoyed explorer mode on dungeons), but strikes and nightfalls were always a great, low-key social element. Everything just feels very isolated now.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • You said it right. Game is dead. I have not even touched this mess. I am done after 10 years.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  1 Reply
                  • The game needs a new name . this isn't destiny . lm thinking "Grindfest 2"

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    3 Replies
                    • I’ve put in almost 6 k hours on this and that’s not counting the five k on the os4 version he’ll let alone playing destiny 1 from the alpha beta and thousands of hours there. I’m a veteran player big time. They -blam!- ruined the game with this -blam!- update and the dlc is -blam!- too

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      1 Reply
                      • Have you actually played much this expansion? [quote]Forced Specialization & The Death of Balanced Builds: The Issue: My previous build allowed for a nuanced, balanced stat spread[/quote] You can still use all your old armor..in everything but avant guard and the pvp event - If you don't want to specalize a build, then don't... [quote]No Over-leveling & Perpetual "Annoying Difficulty":[/quote] You can over level now though, which you couldn't in TFS. My kids hated TFS and lightfall b/c they added a -5 modifier and they could no longer over level. If you're choosing that be prepetually under level and at a negative delta..that's on you. Sure,there are some activities that lock you under still such as legend campaign-fabled missions etc but thats a choice you make... [quote] Any progress made in the new, unrewarding grind is explicitly temporary, with a power reset (down to level 200) planned every 6 months.[/quote] Agreed, they should reset the power with an expansion, not mid DLC.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • [quote]Like many long-term Guardians, I'm incredibly frustrated and demoralized by the fundamental changes introduced with Edge of Fate. What was once a deeply engaging hobby built on player agency and rewarding progression has been replaced by systems that feel actively detrimental to core gameplay loops. This isn't just a "nerf" to our characters; it's a nerf to fun and the very reasons many of us have invested thousands of hours and dollars into Destiny 2. Here are my primary concerns, and why I believe these changes are overwhelmingly detrimental: Forced Specialization & The Death of Balanced Builds: The Issue: My previous build allowed for a nuanced, balanced stat spread (e.g., 107 Health, 105 Grenade, 103 Super, with solid Melee, Weapons, and Class stats). The new Armor 3.0 archetype system forces hyper-specialization, making it virtually impossible to achieve anything close to a balanced stat distribution. Every armor piece now spikes two stats, leaving others cripplingly low. My preference for versatility is completely undermined. Impact on Gameplay: This is detrimental. It eliminates a core aspect of buildcrafting for many, reducing creative character customization to a rigid "archetype-matching" exercise. It forces players into less adaptable playstyles and makes Guardians feel objectively weaker and less effective overall, losing the satisfying sense of control and adaptability that prior builds offered. Matchmaking Removal & The End of Casual Social Play: The Issue: The near-complete removal of matchmaking from most activities, leaving only one or two options, effectively isolates players. While Fireteam Finder exists, it's not a replacement for the casual, low-friction social interaction of immediate matchmaking. Impact on Gameplay: This is detrimental. Destiny 2 has always thrived as a shared-world experience. Stripping matchmaking breaks down casual social engagement, introduces significant friction for playing with others (time commitment, social anxiety, LFG requirements), and forces many players to play alone, diminishing the game's community aspect and sense of belonging. It makes the game feel far less accessible for quick, drop-in social sessions. Unrewarding Grind & Lack of Meaningful Progression: The Issue: I'm effectively forced to abandon my meticulously crafted old gear because new content demands the new, often lower-specced equipment. The path to obtaining "Tier 5" buildcrafting-worthy gear is a projected 90+ hour grind that yields functionally inferior items for a significant portion of that time. Even then, the gear will follow the restrictive archetype system. Impact on Gameplay: This is detrimental. It invalidates past effort, creates a "hamster wheel" where initial effort feels unrewarded, and removes any immediate satisfaction from playing. If the process of acquiring gear is a soul-crushing chore, players lose their motivation to engage with the game at all. No Over-leveling & Perpetual "Annoying Difficulty": The Issue: The design choice to keep enemies always 20 or 50 levels above players (or simply make content immune to over-leveling) means the traditional RPG power fantasy of working hard to eventually "smash" content is gone. End-game activities will always feel "annoyingly difficult." Impact on Gameplay: This is detrimental. It removes the critical aspirational goal and sense of progression that fuels the grind in many games. If effort doesn't translate into a tangible feeling of increased power and mastery over content, the entire gameplay loop loses its purpose. It robs players of the satisfaction that comes from overcoming challenges through earned strength. Seasonal Resets & Zero Long-Term Investment: The Issue: Any progress made in the new, unrewarding grind is explicitly temporary, with a power reset (down to level 200) planned every 6 months. Impact on Gameplay: This is detrimental. It signals that player investment has a built-in expiry date, undermining any motivation for long-term engagement or character building. Why commit hundreds of hours to a build that will be effectively reset? It fosters a sense of apathy and disrespect for player time. Conclusion: Taken individually, some of these changes might be debatable, but collectively, they paint a picture of a game that has fundamentally shifted away from what made it a compelling hobby for many of us. When past investment is invalidated, buildcrafting freedom is curtailed, social play is restricted, the grind is unrewarding, and the ultimate power fantasy is removed, there's little left to play for. My hobby, as I knew and loved it, feels effectively gone, replaced by systems that prioritize artificial engagement over genuine player satisfaction and fun.[/quote] I earned 150 exotic armors( not including class items) and my artiface masterworked and +3 them and that's gone ripped away to useless in the new health and what even is weapon one for anyway? I couldn't even keep playing for any time after seeing my hard earned gear made obsolete. I saw accounts like mine selling for big bucks 6 months ago,wonder what it's worth now? They can have it for nothing.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Tbh. I agree, I feel like im getting no where in leveling and in nearly 1.5 weeks of farming...ive only hit 60 power from 200. They need to either increase the step we get from focusing power OR they need to make the power worth the investment aside from tier 5. I think its stupid that we have to get 450 power to even have the possibility of tier 5.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • We need the infinite forest as a forge. And let players make or do whatever they want. Simple as that. Crucible done. Keep competitive and basic playlists around But infinite forest forge mode. Solved. (And bring back combined arms damn it) They're focused heavy tilting the armor and fx and things worth chasing, that could be narratively driven, like faction skins*, or chroma, remember NF crowns/halos. Those could've been permanent features. Carried throughout. What about the jackpot machine every week, for bright engrams... Anybody? But. Those things were thrown into the honeypot. Ornaments that synergize with exotics, different exotic skins. All narrative driven. And then save the starwars, fortnites, DnD, FF7, whatever and special Halloween appearance sets in cash. Imagine doing flawless runs. And not only do u get an emblem. But wow. A fancy skin. Like rite of nine and celebratory events. But in the "main" narrative. Running the siva mission so many times solo, flawless or Sherpa or quickly, would actually give you the skins in the marketplace for example... Rather than in The marketplace.. Novel idea~ Bring these to the game... Make the chase not just a level. Not just rolls but visual representation outside of armor. Bring fx back. Speaking of fx. How you tweek your character perks and abilities. Could change the visuals of your super, super "skins" so to speak. Or when in ascendance. It turns whatever your grenade/melee combo you use in contrast to your super could create different displays. To SHOW your uniqueness as a player even through your super. Wall running even just like a 2 second time just... 🤌🏻 Why not. We turn into stroke inducing lighting balls~ Wall run. Revert the stat/ability/cooldowns back... so many people called it to just be a grind hurdle. Was it really like opening Pandora's box like. It's just gone? lol Even the pvp community has been like. This is bonkers. Um. SRL soon? I'm ready to hoverboard race damn it. Bring back crimson days.~ just yeah. Doubles are fun. Like I'm not cutting into the narrative at all. 🤌🏻 Love the direction. Can't complain. Keep doing it. But the artificial grind crap and not letting us be who we have become. It defeats the point. We get it. These are cosmic beings. Higher tier. On top higher tier. But. You forget what "tier" like criTIERia we as players are and need. You swept progress under the rug. NEXT BETA TEST. So just figure out interesting patterns, puzzles and strategies rather than circle back. The lightning ball wouldn't be a big deal. If it wasn't just another strand tutorial. Gimmicks or mechanics should NEVER be the focal point. It's a point. But not the bullseye to lock on. It really takes away from enjoying the point... The story. And endless grind at something. Already achieved is not it... You just didn't want to scale everything. So. (Sweep) 🤦🏼 There's just so much you could do with this franchise. And you chose every respectablely, suboptimal way to introduce and take away some of the fonder aspects of the game. And meaning is others... Gambit. What happened with that 🤌🏻 Only the deep lore people really cared what was up. But the way it full circled. No complaints. Wonderful. But aspects that should've stuck as I've noted above. Biased and based. I just don't get how THIS game became another whale pool. Just. Lol

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        2 Replies
                        • lol, this post looks like was made using chatgpt.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          1 Reply
                          • Well said.

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          • I dunno, fun enough for this old boy to build craft and maybe get together with some folks on a dungeon. BUT there is no way I’m going to attempt the raid - just does not look fun at all no matter what the Tubers and Streamers say.

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          • Edited by Stalkholm: 7/27/2025 2:26:26 AM
                            All of this, but I'm especially feeling this particular point right now: Forced Specialization & The Death of Balanced Builds. Bungie talks a lot about "trade offs" in this new expansion, but is that really something the players wanted? It doesn't feel great to use my Super once per run because I've invested in Weapons, it doesn't feel great to have a super long cooldown on my Class ability because I've invested in Melee; I guess I could only level my stats up to 100 and make a more balanced build, but that doesn't seem to be what the system or this expansion was designed around. Using abilities is fun; I love Destiny 2's hero moments, they're one of the things that drew me into the game, but now it feels like we're being asked to leave half or more of our kit in the closet. I like the idea of focused builds, but the trade off is pretty immense. Do I leave power on the table, or do I put up with excruciatingly long cooldowns for my off-spec abilities? Having one 200 point stat and everything else sitting at 30-60, it doesn't feel great. Maybe players who get Tier 5 gear will have more balanced loadouts, but I'm not sure I'll even get that far.

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            5 Replies
                            You are not allowed to view this content.
                            ;
                            preload icon
                            preload icon
                            preload icon