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Destiny 2

Discuss all things Destiny 2.
7/23/2025 4:05:15 PM
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Edge of Fate review

Backstory: I started playing the game near the end of 2020. D2 has remained my main game for nearly 5 years. As in 2024 I played D2 72% of the time, with just over 9k hours in the game to date, or over a year of playtime. Fair to say I have become reasonably good at the game, able to hold my own in pvp & decently above average in pve. And for the shy of 5 years of playing this game, I’ve met friends and had dance parties in the tower with complete strangers who I’ve never seen again. While I’ve not played through all the lows of launch, or Curse of Osiris, I did live through the lows of Lightfall, and the lulls of longer seasons. Since I’ve started playing the gameplay is nothing like anything I’ve ever played before. If there’s One thing you can be sure on, Bungie knows how to make guns Feel good to shoot. That is no different in this expansion. The new guns feel fantastic to shoot. What doesn’t feel good is everything around it… the Good The story of Edge of Fate is great. I love Lodi, a man just as lost and directionless as the Guardians are in a world where the big bad guy was defeated. Maya Sundaresh is coming into her own as what seems to be the main villain, and the people of Keplar are intriguing and you know actually feels like a society. Which is more then so many of the other factions or dlcs can claim, even the protagonist’s faction of the last city doesn’t really do anything in game to really show you what you’re ostensibly protecting. While far from perfect in doing so (interest is not attachment to the characters). In short, bungie does know how to write good stories. Even ones with figures as enigmatic as the Nine who exist in a way that is utterly baffling to normal people.

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  • The Ugly The bugs, dear god the bugs. From sprint, to sounds, to quests, to not teleporting properly in strikes/dungeons, honestly so many bugs not to even mention the really game breaking bugs of crashing… Frankly looking back after the Final Shape Bungie should have taken a year with small content updates like into the light and rite of the nine, to do a compete tlc of the game, -blam!- bugs and improving the quality of life of the player. The Reality I want to know what Bungie’s goal is with Destiny 2. Who is this game for? Because I can tell you it’s no longer a game for me, not with the power grind to start the grind I want to do guns/armor. Not with the number of bugs. Not with the soulless portal. Not with the 4 dump stats. I loved Destiny 2. I love to teach people new raids, dungeons, and GMs. I loved the gameplay, I watched YouTube videos on god roll guides, xur videos, twid updates. I lived on lfg proving myself through mute confidence, communicating through text chat. But I can’t anymore. To Bungie: No one wants to grind Encore or [insert other old content] to be able to chase the loot they want. If you find patterns like this, do not simply react to by -blam!- it, but really ask yourselves why are people doing this? How can we encourage them to play the fun stuff? And while player retention looks good on paper, if done through methods like the meaningless power grind (due to everything having forced power deltas), resentment will only build as D2 hemorrhages players. And I highly doubt a game like D2 can survive only on whale players (the big spenders).

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