I like crafting, I don't mind grinding a bit for good rolls. What I dislike is sifting through lots of drops trying to decide what to keep, later changing my mind about what roll I'm targeting, and the fear of deleting a great roll.
Why not allow players to craft any previously attained random drop? That would give crafting a new place in the game and avoid a lot of time spent on inventory, as well as cleaning up the vault.
A typical weapon has between 4000 and 8000 possible rolls. Keeping track of which rolls one has received requires that many binary digits. That is 64-128 64-bit integers of data per weapon, so say 1MB data per player. Can the data be stored on the player's device?
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Because then the game has to remember every single random drop every player ever gets. It can't be stored *only* on the player's device, because then the player can edit that information. It would have to have something to be verified against, which means it, or at least part of it, would have to be stored server-side as well. That and they keep telling us they can't increase vault space because of memory issues, so adding more on to it is probably an issue. Already can take a year to load into the tower because of all the info it has to make ready just from our vaults lol. Would be nice though.