I like 100 mobility....but we'll need to stack 3 'Enhanced Athletic' mods just to [u]NOT[/u] lose our current mobility?!? It's not the point cost that concerns me, it's the slot cost. To stay at our current 100 mob. means using NO other ACTUAL boot mods.
Consider this:
Instead of stacking three EA mods to maintain 100, make three levels of EA mod we can equip
EA 1 = 1point = +30 mob
EA 2 = 2points = +55 mob
EA 3 = 3points = + 70 mob(+ base 30 = 100)
Cost the same, but still leaves available slots for other mods.
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Edited by jhermannITJ: 7/12/2025 9:12:25 PMUnless they normalized the Hunter jumps... What's base now? And Hunters get +10 at default. I have mixed feelings about it... hoping for an early adjustment in our favor. In all the clips it looked slower to me. They are slowing us down a little. But let me ask... W&T where you at? Hunters do really need 80 to make some jumps... there's a jump in SotW... I need to amplify before I can make it... and I'm at 80. That's the stuff that annoys me THE MOST! Here are my thoughts. We're 40... make it 80. W&Ts 30? Keep it 30. Because Hunters deserve it... and every W&T is rocking sub 30 maximum.... I bottom it out if I can. Perfectly fine for Warlocks and Titan... intrinsic 30 is a GIFT to them. 80 is fair for Hunters... Because we need it... straight up required to make some jumps without changing loadouts. Grapple.. I shouldn't have to wait for grenade cooldown. We'll see how it shakes out... but 40 jump isn't enough for Hunters.