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Destiny 2

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7/11/2025 7:51:38 AM
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Why are you forcing us into certain stats yet claiming to add more build crafting flexibility?

I feel the title says it all i believe one of the devs said we'd be able to choose our own way to play yet so far i have seen a fair few seperate occasions that contradict this and are incredibly poor choices for example The recuperation nerf, yes i'm aware we have the health stat but why are you FORCING people who want to play offensively to invest in the health stat by nerfing the mod? this seems completely backwards and not thought out, the mod was a solid staple for builds that required survivability and wasn't too big an investment so we were STILL ABLE TO BUILD OFFENSIVELY, and now you're forcing us into a stat where we'd need to change our builds out of more offensively to have some survivability all for the sake of what exactly? Another example is forcing the melee stat especially on hunters, not having a full melee regeneration from out gamblers dodge which has been another staple of the game and required for builds that weren't even melee focused so again, you're forcing NON melee builds to have to build into something they dont want to and sacrificing an element/stat in there build to get back to something they had by default before? why? People were tired of stat requirements and wanted more build flexibility in order to be able to craft new fun interesting and innovative builds thats what would have made this game more interesting and fun and what inherently keeps this game going....and you guys completely backended it and did the opposite. its hard enough with no new fragments or supers or abilities to actually be able to build into or incorporate into the builds, i mean exotic weapons do not sustain builds constantly the same with exotic armor which could have used some more customisation and flexibility with something like exotic armor catalysts for example. The dev team should be creating MORE ways to create new builds not LESS this seems like a massive step backwards every update with the game coming out.

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  • After a few weeks or months of trying and tragically failing to balance the weapon stat they will disable its bonus damage entirely with in PvP. This will be followed by an enviorment where every one [b]MUST[/b] run 200 Health. Why? •Increase hp/shield regen by 50%. •Flinch reduction •Damage reduction •Healing when picking up orbs of light. All of this from just one stat. But again this will be the driving force post weapon stat damage bonus being disabled in PvP.

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