After seeing the upcoming changes to Stasis' champion stunning capabilites, alongside with no buffs or changes to compensate for it, Stasis is now completely messed over by how it's been treated over the past few years
While understandably Chill Clip was a very strong perk, why is the whole subclass being nerfed because of it? That reads as totally unfair and extremely poor balance in terms of design. How on earth does one weapon perk warrant an entire subclass being nerfed? So now Stasis can only stun one champion inherently compared to every other subclass, but not only that, we are *still* stuck with one super per class and only three grenades, which didn't see any buffs to their damage despite almost every other class getting one (Even Forerunner's Rock Grenade got buffed, but nothing for Stasis?)
The state in which Stasis has been left in is so unfair, and the fact that there was nothing, literally *nothing*, in terms of buffs to the subclass really reads to me and lots of others that Bungie just doesn't care about Stasis as much as it should, which is so not fair to me and the many other people who love Stasis and want to run it in all forms of content, but can't because it's so outclassed by every other subclass in terms of variety and strength.
You wanted to bring Chill Clip in line, fine, but now there is no excuse for how abysmal Stasis is being treated right now, and I really hope we see some meaningful changes being incorporated into the subclass. More supers, more melee options, more grenades. If the intent is to leave Stasis as is and not expand any of it's options, you are essentially driving Stasis into it's own grave. It irritates me how you speak about "Stasis' role in the sandbox" to justify all these changes, when really the only role it's taken and is STILL TAKING is the bottom of the barrel.
Give Stasis the love it deserves
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Edited by neonsox42: 7/10/2025 8:59:12 PMStasis Buffs: - New Super and melee option for all 3. - Stasis weapons now instantly shatter stasis crystals. - Buffs to weaker Aspects. - Frozen combatants shatter for 1/3rd the damage if the Frozen effect timer runs out. - Weak automatic shatters. - New Keyword [u]Frostbite[/u] - Debuff effect, the afflicted target deals minor AoE damage whenever they take damage (1s cooldown between AoE activations). - Strong against Unstoppable Champions - stuns when Unstoppable is hit with the AoE. - Applied by New Grenade, Balliadorse, Winter’s Wrath, Winter’s Shroud, Shatterdive, Shiverstrike, Buffed Cryoclasm, Lancecap, and multiple fragments. - New Grenade: [b]Snowball Grenade - Sticky grenade. Applies Frostbite to those hit. Explodes on impact instantly.[/b] Frostbite works like Jolt but has a similar AoE to Kinetic tremors. Lower damage without investment. New Fragment allows Frostbite detonations to shatter frozen enemies and stasis crystals.