Think of the GUNSLINGER subclass. You'd expect it to be THE subclass that rewards precision with damage right? But nope, it doesnt do that at all. It has worse damage, sustain and support than prismatic. That is a problem.
Gunslinger has bad aspects. "On your mark" gives you RELOAD SPEED (WOW!).
Half of "Knockem down" is stuff that should be intrinsic, only thing it does is give knife back on kill while radiant.
The problem with GPG is that it's not ionic sentry. Ionic sentry stays active for 20-30?s and gives bolt stacks and ionic traces, and ionic sentry kills count towards the next sentry. GPG is one ignition and that's it. An ignition that doesn't give anything either, except charge the next GPG. No bolt stacks/ionic traces equivalent.
And that's it, that's Gunslinger. There is a glaring problem here and it needs to be fixed.
Here's how I'd do it:
Add 1 new aspect: precision hits/kills grant bonus damage (WOW!), 20? decaying stacks, dmg values I'm not sure. Precision kills while radiant grant restoration X1/cure X2 (cure from 1 to 10 stacks, resto after 10 stacks? Or just resto at any stack)
Congratulations, Gunslinger is now a gunslinger subclass.
On Your Mark: Precision kills grant current stat bonuses to you and nearby allies. Dodging gives max stacks. At max stacks, precision kills provide radiant to your and nearby allies. They announced this change recently I think but idk if they included radiant for nearby allies.
Knock'em Down: The current benefits to the supers while radiant should be active by default.
While radiant, knife or PRECISION KILLS refund knives. This would take the throwing knife power fantasy to the next level.
Maybe knife kills could give a benefit, like damage resistance or healing.
GPG: Should count as an ignition no matter if shot or not. Should take less kills than than ionic sentry to charge, maybe 4 stacks (you get 2 stacks for killing a solar debuffed target with an ability/weapon btw). Usage should be frequent, so cooldown should be short.
Shooting a GPG while in mid-flight detonates it and it explodes into basically Dragon's Breath's subminitions, pools of fire that periodically spawn firesprites. Either that or a healing pool, but a healing pool would be weird for hunter. The point is for it to offer sustain, either through firesprites (which give resto with that one fragment) or plainly a healing zone.
Kills while using GG Deadshot should refund super energy, like transcendence does, giving you more time.
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IMO one of the supers need to be altered I always thought the 3 shot Golden gun should've been a Rifle or a Sniper since the beginning, the whole class themed around being a country cowboy so might as well show it .