Please add an option to infuse perks from one weapon to another weapon that has the same weapon name and version - up to 3 perks in each column. Then, make infusing a perk into a column that already has 3 perks simply replace a selected existing perk. This will reduce burnout from farming legendary items that feel like they never drop with the player's desired perks and reduce vault space issues by providing a way to combine multiple rolls of weapons into one weapon. Unlike the forge from D1, this will keep the shoot to loot factor alive while also preventing players from leaving D2 due to vault space limitations and a loot system that relies too heavily on RNG.
To prove my point: the auto rifle "Origin Story," sold by Zavala in the tower, has 12 possible perks in the 3rd column and 12 possible perks in the 4th column. If I want a version of the auto rifle with attrition orbs and kinetic tremors, then I have a 1 in 144 chance of it dropping each time I spend engrams on it. This isn't counting the barrel, mag, or masterwork, which takes the total number of combinations up to 41,472. However, it doesn't end here. To have a probability confidence of 99% to receive the drop with the masterwork, barrel, mag, 3rd trait perk desired, and 4th trait perk desired, a player will need to acquire around 191,078 drops. If you don't want to bring back the forge, please consider the solution I have above.
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Edited by Forgotten_Anarchist: 6/25/2025 1:33:20 PMJust reinstate crafting. They will be capped at tier 3 in EoF anyway and no longer strongest in slot. Leaving The basement dwellers to be happy because they can spend their life chasing that dopamine hit on the hamster wheel that is bungie RNG trying to get a tier 5 after the time gating each season on power level allows them to grind for them.
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Unfortunately these forums are the wrong crowd for this feedback because most of the people who roam in here are lifers who treat d2 as a 9-5 some of them probably make money's off making "content" from it and want grinds that require having no life-no job-no love-no sleep-no brain. In order to feel accomplished in life and forgot why gaming exists which is for fun and playing rng simulator is not fun. That is the majority opinion. Problem is people think the louder they argue the more right they are.
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It will never happen it would kill the grind more than crafting.
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[quote]To prove my point: the auto rifle "Origin Story," sold by Zavala in the tower, has 12 possible perks in the 3rd column and 12 possible perks in the 4th column. If I want a version of the auto rifle with attrition orbs and kinetic tremors, then I have a 1 in 144 chance of it dropping each time I spend engrams on it.[/quote] Playlist weapons are outliers you cherry picked that item to try to prove a point when most loot in the game only has 6 perks per column making it a 1/36 chance of getting what you want, although these days you can get multi-perk drops making it an even higher chance of getting what you want. Going into EoF all the tiered weapons will be able to drop with double perks at T3 and T4 while at T5 they drop with triple perks. Barrel, Mag and MW also usually doesn't affect a gun all too much and only matters if you care about PvP performance.
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There is a game called outriders which allows players to create a weapon by imprinting perks to a weapon from another weapon. This made outriders very fun and unique imo destiny would benefit from this. Crafting weapons like this would be very cool in destiny as you could create your own weapon in a sense, but Bungie would have trouble balancing this. When the Craftening happened imo it was a very fun way to mess around with this type of bug and should've been created as a feature in game. If destiny 3 ever happens in the future I hope Bungie seizes the opportunity to allow crafting to be like how the Craftening was and let players create their own weapon variations. It would tie into the lore as well since most guns we already use were once a weapon from another guardian that favored it.
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Bungie won’t do that because Destiny players want to grind forever and complain when their desired roll doesn’t drop.
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I totally understand why some of you think of this as just another crafting method or that it will take away from the grind. My point is that RNG for legendaries weapons is literally worse than exotic drops. Exotics have drop chance of 1/20 on average. Legendary weapons with two desired perks have an average of a 1/36 drop chance after getting the weapon to drop in the first place. And a 1/144 chance with several vendor weapons. I don’t want take away from the grind, just balance it out, so I can spent my time playing a balance of content instead of doing the same content 60-100 times before getting the item to drop before it disappears with seasonal content. For example, I’ve farmed the Vesper’s Host dungeon almost 60 times now and still don’t have the auto rifle with attrition orbs and jolting feedback. I’m not even trying to get the barrel and mag I want… just the two main perks. I would love to see the game progressively reward grind out gear instead of having some item simply never drop. It frustrated me and many other players to the point I frequently consider taking yet another hiatus from the game because I burn out from playing the same content over and over with nothing to show for it. Even if Bungie only lets you infuse perks into a weapon a limited number of times and requires mats to do so, that would be huge. Even only being to infuse 1 perk into a weapon would allow you to farm two versions of a weapon until you get one of the two main perks you want on each and then infuse them together. You would still need to grind out the drops, but your chances would go from 1/36 to 1/6+1/6. (1/6 equals around 26 drops to have a 99% confidence probability per item). This means that if you have 54 weapons drop you will have a 99% chance to achieve the drop you want if infusing was a possible. Definitely still requires grinding.
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Just crafting with different steps.