After more than a decade of loyalty, *Destiny 2: Edge of Fate* feels like another lightfall turning point. What once was a thrilling space-fantasy shooter with a tight-knit community has become a grind-heavy labyrinth of overcomplicated systems and punishing difficulty spikes.
There seems to be a lack of meaningful innovation and a grind that feels more like a chore than a challenge. Also, the director is a core feature of destiny, but Kepler is buried deep in another menu. Huh?
Even before its full release, some early impressions described the grind as “questionable at best,” with concerns that Bungie is doubling down on mechanics that alienate casual and veteran players alike. Why the gear reset without destiny 3? Why does destiny feel like a second job? Why so many heavy handed sandbox nerfs that show gameplay down?
The core issue? Bungie seems to be chasing complexity for the sake of novelty. The new tier system, armor changes, and difficulty tuning have left many feeling like the game is no longer designed for enjoyment, but endurance.
Personally, I’m done paying $100 a year for so little meaningful content.
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Edited by TripleF73: 6/19/2025 12:07:20 PMThe sentiment on DTG on Reddit appears to mirror our “concerns” here. Very few are hyped for the expansion, many are quitting and are citing the upcoming increased and eternal grind, mid-looking expansion and that they are tired of Bungie’s shenanigans as the reasons. I’m betting EoF is going to be an utter clusterf**k. 🍿 🥤 😎.